We are seeking an experienced Unreal Engine Technical Director and Senior Unreal Generalist for a 6-minute cinematic 360° VR experience currently in development. This is a real-time, narrative-driven project built within Unreal Engine 5, with a lean, senior-level creative team.
Contract Duration: 8-12 Weeks
Location: Remote
Project Overview
6-minute linear VR experience (360° equirectangular)
Cinematic, space-based environment
Unreal-first, real-time pipeline
Final delivery in 4K 360 format
Small, collaborative team
Please note: this is not a gameplay project. This is a cinematic, story-driven VR experience.
Responsibilities
Depending on role (TD or Generalist), responsibilities may include:
Environment assembly and world-building in Unreal
Sequencer-based animation and shot timing
Lighting and look development
Niagara FX integration
Performance profiling and optimization for 4K 360 rendering
Rendering and export of high-resolution master builds
Collaborating via Perforce-based version control
Working closely with Director and VFX Supervisor
Ideal Candidate
You are:
Senior level with proven Unreal cinematic experience
Highly comfortable working in Sequencer
Strong in lighting, environment polish, and scale
Experienced with real-time rendering for film or VR
Familiar with 360/equirectangular output workflows (a plus)
Technically confident and self-sufficient
Comfortable rendering locally on your own workstation (weekly kit fee provided)
Bonus:
Experience with 360/equirectangular workflows
Experience with Niagara FX systems
VR delivery pipeline familiarity
Strong sense of cinematic timing and scale
Technical Requirements
Workstation capable of 4K rendering (weekly kit fee provided)
Reliable internet for Perforce syncing
Comfortable working in a fully remote environment
Available for regular review sessions (PST-friendly preferred)
Schedule
2 weeks pre-production testing (TD only)
8–12 weeks production
Unreal picture lock before handoff to compositing
Compensation
Competitive freelance day rate
Remote contract
Paid weekly
To Apply
Please message me directly via the forum with:
Subject line: “Unreal Cinematic – [Your Name]”
Shortlisted candidates will be asked to submit materials via email:
Reel (must include Unreal-based work, offline-only reels will not be accepted)
Resume / CV
Brief note about your Unreal experience
Availability window
Freelance day rate
Shortlisted candidates may be asked to complete a small paid technical exercise.
We’re looking for experienced real-time artists who enjoy solving technical and cinematic challenges within Unreal. Thank you!
Hello there, I saw your job post and I have an idea for this If you use subtle lighting shifts and environmental motion cues to guide viewer attention instead of hard cuts, to 360° immersion will feel quite natural and cinematic Or will your final output be mono 360 or stereo 360 VR?
Hi, I’m interested in the Unreal Cinematic project. I’m a 3D artist with experience in Unreal Engine, environments, cinematic assets, and real-time workflows.
You can also reach me on Discord: [ayodex775_20383