Hi,
We’re seeking a remote part time mid level or senior Unreal developer to join our team creating immersive digital twins for the University of California Santa Cruz Visualization Lab’s climate research projects. Our primary project involves generating large scale detailed urban and natural coastal environments from real GIS data and visualizing model data from flooding, erosion, and climate simulations, with a variety of other scientific visualization projects relating to terrain modeling and ecological/bio-logging data. Working closely with the scientists who produce the data, we build interactive projects that can be pixel streamed to end users via web browsers with simple UX/UI solutions to ensure the data is accessible.
As our projects evolve, we are seeking a skilled Unreal generalist with strong C++ foundations. Some beneficial (but not necessary) skills include familiarity with geospatial data types and coordinate systems, streaming texture and mesh data from a server into the engine at runtime and integration with external databases, PCG and geometry scripting, Niagara, Python, pixel streaming. The role will involve a mixture of assisting us with transitioning proof-of-concept Blueprint projects to robust, performant C++ code and problem solving to find creative solutions to visualizing complex large scale geospatial simulations.
Location: Remote (our team is spread across the US)
Compensation: Commensurate with experience, $70-90/hour
Schedule: Approximately 20 hours a week, exact number of hours can be discussed. Duration would be at least 12 months.
Please send CVs and portfolio or relevant work samples in your preferred format to icostell@ucsc.edu with ‘Visualization Lab, Unreal Developer’ in the subject line.
Thanks for your interest,
Ian