[Paid] Runtime hand mesh (both hands) for HTC Focus 3 handtracking for Unreal 4.26/4.27 PCVR content

This assignment is about creating a runtime hand mesh (both hands) for HTC Focus 3 handtracking for Unreal 4.26/4.27 PCVR content.

Such software exists already, but only for Android apps (VIVE Wave™ SDK Developer Guide — Wave VR 4.5.0 documentation), that is why we believe
that adapting this solution for the PCVR is easier than creating it from scratch. But we are also open for other ideas.

This UE4 project Vive Cosmos OpenXR Hand Tracking Support - Unreal Engine 4.26 Sample Project - VIVE OpenXR - Community Forum
is a starting point about how to gain access to the handtracking skeleton and how to render it for PCVR content.

We start at $ 1000