[PAID/ROYALTY] Looking For General Programmers for a physics-based battle simulator game in VR and PC mouse and keyboard

Project title:

Cry of Athena: Battle Simulator

Team name:
Simulated Minds

Description: Create your own battles by summoning armies from a wide range of historical eras, fiction, and folklore - watch them fight, intervene with god powers or join in the battlefield yourself. Cry of Athena features a variety of AI, environment destruction, battle creation, and on the ground VR combat. If you are familiar with games like Totally Accurate Battle Simulator, this is of the same genre but involves in-depth player mechanics in VR. We’re currently in a Closed Alpha phase and are looking for help to finish off the rest of the major systems and release the game, then continue updating it throughout early access. CoA works for both PC based VR as well as mouse and keyboard.

Steam link for Cry of Athena
Gameplay Trailer
Gameplay Trailer 2
Youtuber Plays Demo of Cry of Athena
Cry of Athena Discord

Team:
Our team of two full time developers and a dozen part time developers have been working together on the game for 5 years.

Developers we are looking for:

General Programmers

As a general programmer, you’ll be helping to create or modify existing systems - some of which are listed below.

General Tasks:

The following list are some examples of programming work to be done, this would be split amongst existing developers and you. Some systems are partly made and need contributions such as the modding tools rather than need to built from the ground up. Feel free to inquire more about them.

  • Unit Creator system
  • Custom building creator
  • Parts of Modding Tool/SDK
  • Filter for units, weapons, etc
  • Buoyancy for physics AI and objects
  • Freeze/Stone Units mechanic
  • NPC driven and player driven vehicles/mounts
  • VR and non-VR player systems
  • Revolver and double barrel shotgun in VR
  • Contribute to existing destruction system
  • Performance Optimization
  • Quest 2/3 port
  • Work on VR and non-VR weapons/abilities
  • AI programming and improvements
  • Vehicle programming
  • Bug fixes and polishing

Required Skills:

  • Gameplay programming experience in Unreal Engine 4.
  • Strong Blueprint development skills.
  • Good communication skills in spoken/written English.
  • Honest, open, and transparent in mutually respectful conversation.
  • Consistent with meeting goals and responsive in messages.

Pluses:

  • C++ Working Knowledge
  • VR headset, though not required since the game has a non-VR mouse and keyboard mode.
  • Experience or strong interest in working with modding, physics NPCs, and in the sandbox genre.

Contact:

simulatedmindsinc@gmail.com
Include which position you are interested in and list any prior work including resume and portfolio. If you have any strong preferences or specialties in regards to the listed tasks, let us know! Keep in mind holidays may delay responses or setting up calls so please be patient.

We can also answer any questions over email.
Looking forward to chatting with you.