[PAID][REMOTE] UX/UI Designer for VR Interface Polish – Unreal Engine + Grafana (Meta Quest 3)

[PAID][REMOTE] UX/UI Designer for VR Interface Polish – Unreal Engine + Grafana (Meta Quest 3)

Hi everyone!

We’ve already got a VR interface running in Unreal Engine, connected to Grafana and working on Meta Quest 3. Now, we’re looking for a freelance UX/UI designer to help improve the visual polish and user experience.

:bullseye: What we need:
The system is functional, but we want to take it to the next level:

  • Visual feedback when buttons are pressed or hovered
  • Smoother and more engaging menu animations
  • General graphical enhancements to make the UI feel more immersive and intuitive in VR
  • All work to be done within Unreal using Blueprints

:sparkles: Nice to have:

  • Experience designing for standalone VR (Quest 3)
  • Understanding of good UX principles in immersive environments
  • Ability to suggest and prototype UI transitions or effects

:briefcase: What we offer:

  • Paid freelance collaboration
  • Remote & flexible
  • Potential follow-up projects in immersive data visualization

:envelope_with_arrow: Interested? Please DM with:

  • A brief intro and your experience with UX/UI in Unreal
  • Portfolio (especially VR or data-related UI)
  • Availability and rates

Thanks in advance! Looking forward to working with someone who can bring visual finesse and intuitive flow to our VR interface.

Hi! Sorry for jumping in off-topic. I noticed you work in a team, and my team and I recently built a tool for remote collaboration. It’s designed to keep tasks, discussions, and files all in one place, organized by topics.

I’m curious — is your team currently looking for something like that? If so, I’d love to invite you to try it out. We’re offering free lifetime access to all existing features in exchange for honest feedback from teams like yours.

Let me know if you’re interested :slight_smile:
Thanks,
Ksusha
kksrm@p11.co