[Paid][Remote]Seeking Network Engineer for web3 game.

Game Engine Network Engineer

Contract to assist in updating listening servers to dedicated servers for our blockchain based Battle Royale. Huge potential for growth.

Start date: Immediately

Education:

• Bachelor’s Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python • OR equivalent experience.
• 2+ years of Low-level networking experience Such as: sockets, TCP/UDP, bandwidth optimization, messaging (reliable and unreliable), etc.
• 2+ years of Game-specific networking experience? Such as: object replication, client-server and peer-to-peer architectures, server migration, dedicated servers, time sync, prediction, QoS, voice, etc.
• 2+ years of experience with Unreal Engine.

Preferred Qualifications

• Strong debugging and optimization skills in a multi-threaded, networked environment.
• Experience with other online gaming platforms.
• Experience developing: sign-in flows, match making, progression systems, ugc/dlc systems, leaderboards.
• Experience developing, deploying, monitoring, and maintaining cloud based live game services or multiplayer games.

Responsibilities:

• You would be responsible for the multiplayer experience in the game including, economies/commerce, session management, player statistics, and matchmaking
• Clients and services are maintained with the latest tech such as .NET7 and UE5.
• Implement multiplayer experiences in partnership with design and engineering teams.
• Work with the team to make sure online solutions are well integrated, secure, reliable, and performant.
• Work with the design and production teams to realize functionality while considering tech and end user requirements.
• Manage network performance, bandwidth optimization, stability and security.

Please reach out directly to me giannisecchi@gmail.com