[PAID][REMOTE] Looking for 1–3 UE Developers (Part-Time to Full-Time) – Fantasy MMO Project

Hi everyone,

I’ve been developing a fantasy-style MMO game part-time for the last 3 years, and I’m aiming to release a playable MVP by the end of this year. To help get there, I’m looking to bring on 1 to 3 remote Unreal Engine developers, ideally part-time to start, with potential to increase hours depending on fit and progress.

:wrench: About the Project

  • Genre: Fantasy MMO
  • Client: Unreal Engine
  • Server: Custom-built backend in Java (Micronaut)
  • Networking: Not using UE’s native replication — instead, leveraging a custom networked system

I keep a bit of a devlog with development progress, which can help give an idea of the project and its status

last entry: UE5: How to toggle target by using tab key by distance

:raising_hands: What I’m Looking For

  • Experience with Unreal Engine
  • Part-time availability with potential to move to full-time
  • Comfortable working remotely and independently
  • Interest in MMO-style gameplay and systems

:brain: Nice-to-Have Skills

  • C++ experience in UE (Note that project is currently mostly in Blueprints)
  • Java knowledge (not essential but useful)
  • Experience with or interest in:
    • UI/UX design
    • VFX
    • Map/environment design
    • Materials/shaders

:toolbox: What I Bring to the Table

  • Strong in Blueprints, networking, game logic, widget creation, actor components
  • I’m happy to help onboard and guide through the project — junior to mid-level devs are welcome if you’re passionate and committed
  • Friendly and collaborative dev environment

:briefcase: This is a remote contract role (fully remote).

If you’re interested, please email me at ylazarev92@gmail.com with:

  • A short intro and your experience
  • Portfolio (if available)
  • Your expected daily/monthly rate
  • Your availability (hours per week)

Thanks, and looking forward to hearing from you!

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