We are small game studio but our core of business is doing multimedia/ interactive shows, and we are doing a pirates exhibition and requires 9 pirates to be modelled and rigged.
Rigs must be able to conform to UE + Rokoko Mocap standards as we will be using Rokoko to mocap their actions. Entire scene only has 1 pirate talking so we can push the poly count to have a finer modelled pirate character. Requires facial rigs too.
Character modelling and rigging
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