Skillset:
Blueprint Programmer
Level Designer
UE4 Networking
Generalist Developer
UI Scripting
Anim Blueprints
AI
6 years of indie game experience.
5 years of UE4 experience
3 years of C++ experience
Previous Work:
**** Tech vs Magic - Exis Interactive
C++ and blueprint programmer, animation blueprints, generalist.
I’m available again. Unfortunately everything I’ve worked on the past 6 months is under NDA, so I can’t share what I’ve been working on. The only exception to this is the Logitech Wheel Plugin I created, which a client let me release to the community for free. If you’ll be attending GDC this year, you can see a demo I helped put together for Vreo](http://vreo.io/?lang=en) at the Project: Gateway exhibit.
I’m available to work. While I can’t show footage of what I worked on the past several months, I can send you my CV upon request, which goes into detail on some of my recent work.
has worked on projects for us for the past year and has done great work. He built the Competitive Shooter IPSC listed in his previous work for us. He has a great eye towards the little details that really make a project pop.
Here’s a inventory and context sensitive action system that I’ve been working on. It’s still in the early stages but the drag and drop and context sensitive functionality is coming along well.
I’m available again. I just finished a small job where I created an entire game mostly using UMG. A few of the UI systems I made are a Store that lets you purchase and upgrade units, Multiple Choice Questions, Drag and Drop Missile Defense, Mission Results Screens, and Mission Select Screen.
danrb1992@gmail.com/ Beaty and I worked together and he did a fantastic job. Not only did he lay the foundation of the game I was attempting to build but he made it simple for me to make alterations. His knowledge of programming made the code very clean and efficient. I highly recommend him for any Unreal/gaming work.
I’m available to work again. I can share a little info on a project I’ve been working on. I created zoned navigation and spawning for an Island map. AI will auto populate the island based on their assigned zone. The AI will currently wander around on the beach looking for a mate. While they can navigate to anywhere on the Island, they prefer to stay close to their territories. Another AI behavior I created is swimming movement/navigation. The AI can transition from land to water and vice versa. If you would like to know more, feel free to ask. Below is an image of the navigation zones.
I’m available for work again. Also I recently finished creating a fully functioning Options Menu for Beyond Architecture. The art assets were provided to me, but I created the widgets and hooked them into the game’s code.
I’m currently looking for work. For the past year, I’ve been working as a programmer on a game called Tech vs Magic(TVM) by Exis Interactive. I worked on a number of TVM’s core systems such as Abilities, Flying Locomotion, Vehicles, Animation Blueprints, Weapons, and Networking. This game also gave me my first experience with Steam integration and pushing game builds to Steam.