[PAID] Procedural Mesh Generation / Mesh Sculpting

Looking for an experienced, senior C++ Unreal Engine 4 developer with extensive knowledge of real-time procedural mesh generation to write a high-performance code that generates a mesh that should present a metal welding process in the physically correct way - essentially results of liquid drops transforming into solid in short time span.

Reference clips:

We’re OK with an approach that fakes “metal melting” part and uses approaches like mesh sculpting with pre-defined patterns as long as long as output gives physically expected result.

This is a part of real-time VR simulation so the model generation process should not decrease frame rate and performance of the VR experience.

Ideally - this is the job for someone who worked on a similar challenge before.