[PAID] Part-Time Technical Artist

We are an indie studio, based in the UK and working on an unannounced title. We are undergoing some exciting changes, and as such, growing the team!

We are looking for a talented tech artist to join our tribe, and to help out with various tech art challenges. The position will be part-time for the moment, but with plans to eventually transition to a full-time position.

You will need to have an advanced understanding of creating shaders inside the engine with passion and experience towards landscape and environment materials. We’re looking for a rockstar that can help push our visual fidelity forward, while still adopting performance and optimization practices.
The ideal candidate will be able to demonstrate the ability to create height-blended auto landscape materials. Dynamic wetness, mesh and landscape blending, as well as other procedural tricks and techniques via the unreal material editor.

  • The position is fully remote
  • Ideally based in Europe, North and South America because of the time difference

Please share your work/interest in this thread, or feel free to message me privately. We will aim to get back to you all in due course.
Thank you for your interest,

Tim Mehmet

Creative Director