We are an indie studio, based in the UK and working on an unannounced title. We are undergoing some exciting changes, and as such, growing the team!
We are looking for a talented tech artist to join our tribe, and to help out with various tech art challenges. The position will be part-time for the moment, but with plans to eventually transition to a full-time position.
You will need to have an advanced understanding of creating shaders inside the engine with passion and experience towards landscape and environment materials. We’re looking for a rockstar that can help push our visual fidelity forward, while still adopting performance and optimization practices.
The ideal candidate will be able to demonstrate the ability to create height-blended auto landscape materials. Dynamic wetness, mesh and landscape blending, as well as other procedural tricks and techniques via the unreal material editor.
- The position is fully remote
- Ideally based in Europe, North and South America because of the time difference
Please share your work/interest in this thread, or feel free to message me privately. We will aim to get back to you all in due course.
Thank you for your interest,