Hey all, I am curious to see if anyone has this specific skillset out there. I am looking for a voxel character artist, and potentially environmental. Unlike majority of the voxel characters out there, these need to maintain the correct cubic ratio, without a bone rig. Instead each frame would need to be made as a separate mesh much like traditional 2D art.
If you are skilled with 2D and/or Voxel 3D art, hit me up and show me your portfolio. I would love to see if your style can fit in with the world we are creating.
You can get me on discord at: viking.odiumstudios for the best response.