Hey everyone. long time lurker/first time posting here because I want to find someone who’s genuinely into this kind of work and wants to help with my small passion project— not just take a job ticket.
I need a developer for a social hub & connected shooting range/1v1 area. Its a passion project I want to do for my small group of friends, but I want to see if its viable before I commit to private server hosting, would really like to prototype the social and combat experience inside UEFN to validate that the concept works and that we actually want to keep building it together.
What I’m Building
Military Social Hub — A persistent hangout space set inside a PMC compound. Think: a bar, an armory, a shooting range, a mission board, an intel room. Players should be able to walk around, interact with objects, and feel like they’re inside a living military base between missions. The vibe is grounded and atmospheric — not arcady.
Visuals - Cell Shaded. Think Ghost in the Shell First Assault Online ( old I know!)
1v1 Combat Arena — A small, tight map designed for head-to-head testing. No frills — clean sightlines, a few cover elements, nothing that would skew weapon testing. This is a sandbox for us to feel out movement, gunplay pacing, and ability interactions before we go wider.
Context and Scope
This is a passion project. Just me, unfortunately i’m not a AAA not a studio. No publisher or anything like that. But I do have a design document, a clear vision, and a commitment to following through.
I’m using UEFN specifically because it lets me test ideas in a playable environment without setting up infrastructure first. If the prototype works, I plan to move to my own server and continue building from there.
Scale right now: six players maximum. I’m not trying to build a public release. I want to figure out if this works before I invest more.
The Relationship I’m Looking For:
I need a developer who builds the hub and arena, then sticks around. This isn’t a one-and-done gig. I’m looking for:
Initial build: Social hub + 1v1 arena to a playable state
Monthly retainer: Paid support for bug fixes, polish, and continued iteration as my design evolves
Long-term potential: If we move to a private server, you’d be the first person we talk to for recommendations on the best (but inexpensive) options.
I value someone who communicates well and has opinions of their own. If you’ve ever wanted to contribute to a passion project where someone values your experience and POV, this is definitely that kind of thing.
What We Need From You
Comfort working from a written design document and asset references
Availability to communicate regularly
Honest estimate of your startup fee and monthly rate — we’ll discuss scope together
Important: I’m not in a rush, and would rather find the right person than the fastest one. If you’ve worked on military or tactical environments in UEFN or Fortnite Creative, I definitely want to hear from you.
How to Reach ME:
Reply to this thread with a brief description of relevant experience, and your availability. We can go from there to discuss scope, timeline, and rate.
Thanks for reading! Happy to answer questions in the thread. This project means a lot to me and i’m going to keep building it — I just want the right person building it with me.
As someone experienced a lot in unreal and somewhat in uefn I could help you build your project, at least from the coding and level building side. I’m not a 3d artist though so won’t be able to make character models and btw you can’t change directly character skins in uefn to custom ones, at least not without some ugly hacks (probably will change in future?)
I’ve worked on some fps vr shooters and stuff in the past
Hi Mike! I saw your post about the military social hub and shooting range project. I would love to help you build the military base interactive areas, and 1v1 arena in UEFN following the cel shaded style you shared.I’m also sharing some of my previous work for you to check out. Do you have a preferred timeline for the first playable version?
My portfolio ArtStation - Sci-Fi base interior
My Discord gustavohn3773
Hey Mike, your social hub and 1v1 prototype sounds interesting. I work with UEFN and Verse, and I’d be interested in discussing the initial build and ongoing support.
Could you share the design document and asset references, along with your rough budget for the initial build and monthly support? I’d like to understand which hub interactions and combat features you need for the first playable version before giving you a realistic quote.
I’m in US Central time and available [your availability]. I’m happy to contribute ideas and help keep the prototype focused on testing the social and combat experience.
Very cool stuff. Thanks for all the solid replies. Forgot my email. Reach me at magww@live. I’m on Discord as SVERLord too.
I really like the Mercenaries Island on UEFN. https://youtu.be/N0gLM-zyki8?si=HnFQwbR67xT7FNjA It has NPCs and a hub with stuff in it. It could use more places to sit down and socialize/stuff to do but it’s solid. it also has doors for all three factions. I love bots–i’d like my hub to be a little more alive (and for those doors to warp to the actual faction bases) and I don’t want arcady gameplay but it’s really good start IMO. Here’s the main hub https://youtu.be/VBW9yqlMrKQ?si=9Ab5RnuPCnL_kQu4
Hi Mike, I’m Ronaldo Cala, an Unreal Developer and Game Designer. I like the combination of a living social hub and a focused 1v1 space for testing combat feel.
My relevant experience includes:
Carnival of Souls, a shipped Steam FPS roguelite: modular Blueprint weapons and ammunition effects, enemy AI with Behavior Trees, gameplay iteration and performance optimization.
PvP multiplayer development, plus completed Unreal training simulations with session hosting/joining, replicated movement and interactions, and hands-on replication debugging.
Fatebound, an internal action-RPG prototype: designed and implemented melee combat, GAS abilities, parry/dodge, enemy combat behavior and animation integration. My broader Unreal work spans C++ and Blueprints.
I’ve followed UEFN’s updates and workflows and bring a strong Unreal foundation. This would be my first hands-on UEFN project, as my previous projects haven’t required it. I’m excited to apply that knowledge and get deeper into UEFN while helping shape the playable hub and arena.
I’m based in Tirana, Albania, available to start immediately and flexible about time-zone overlap. Could you share your design document, intended first playable milestone, target timeline, and budget for the initial build and monthly support? It would also help to understand the expected support hours so we can discuss a realistic estimate.