We are looking for dev help!
What we’re mainly after is optimization and some additional programming. We are very far into the project but have an performance obstacle right now. We need help with:
- Performance profiling (script profiling, asset profiling, network profiling, basicly the more info the better).
- Multiplayer level streaming (loading on different thread while game running).
- Runtime virtual texture or similar for minimal world deformation for masking out sand/mud height. (multiplayer).
- If any experience with animation blueprint to polish those, that’s a plus but not a requirement.
- Conversion from blueprint to C++ is additional preference as well.
Is this something you’d be interested in?
Please get in touch via email: