I am just getting into unreal and setting up my project to connect to external restful apis. I have a few questions on how unreal works with C++ classes so I can better structure my project.
Like, can any C++ classes be assessed by any other class.
Whats the best way to create classes for deserialization and serialization when working with json
Whats the best way to save persistent data across classes that can be edited in the editor and via code. Heard of Data Asset, not sure how that is used.
Please send an email to gamonplier@gmail.com if interested.
I would like someone as soon as possible and willing to pay hourly for this conversation as well as guidance on best practices.
Thanks