Hello there, I’m very interested on learning level streaming in UE4/5 and how its done, for example when a player is in a level and he progress to different environments like desert to snow to forest to underground dark places just like how its done in Gears of war and dark souls and other linear games, plus how the lighting change dynamically from those environments like post process and global / local lights, need to understand more about persistent level and level and sublevel and how they work together to be able as a level designer to manage all that and build my levels in a correct way, we can connect throw voice call using any software to start the tut, please inform me how much will that cost for an hour of voice call with you to understand most of those stuff? i have a basic understanding of all this but i have so many questions to ask, so for this reason i can say that ill learn it fast when my quastions is answered, please email me at reem.amer85@gmail.com or PM here, thanks