I’m looking for an experienced Blender and Unreal Engine specialist to help migrate an existing Blender project into Unreal Engine.
The Blender project is already created, and I need someone who can properly transfer/rebuild it in Unreal while maintaining the quality of the original work.
What I need help with:
• Importing Blender models/assets into Unreal Engine
• Correct handling of textures, materials and UVs
• Recreating or improving materials inside Unreal
• Lighting and environment setup
• Cameras and scene composition
• Animation transfer/setup, if applicable
• Optimising models and textures for Unreal Engine
• Fixing scale, orientation, collisions and asset organisation
• Achieving high-quality / cinematic rendering in Unreal Engine
• Advising on the best Blender → Unreal workflow
I’m particularly interested in someone who understands both Blender and Unreal Engine deeply, rather than someone who only imports FBX files.
The final Unreal project should be clean, organised and editable so that we can continue developing it afterwards.
If you’re interested, please send me:
Examples of your Blender + Unreal Engine work
Any projects where you have migrated scenes from Blender to Unreal
Your experience with Unreal Engine 5
Whether you work with Lumen, Nanite, Sequencer and cinematic environments
Your availability and estimated cost
This could potentially lead to ongoing work if the first project goes well.
I am a Blender 3D Artist and Unreal Generalist with professional experience and proficiency in both tools as well as their interactions and integration with each other. I have experience importing setups from Blender into Unreal for use in Video games, as well as working with scaling issues and other import issues that Unreal faces when exporting from Blender.
I have worked with Lumen, Sequencer, and have experience directing and animating a full 3D animated short tech demo film using Blender for modeling and rigging and UE5 for animation and cinematography using Sequencer. I’ve also got strong experience with Blueprints and Environment art.
I am available for part time/freelance contract work and can begin immediately if required. My estimated cost highly depends on the scope of the project itself, but for exporting a detailed interior scene for example, I would charge around 175 USD.
Hey! I can seamlessly migrate your Blender project into Unreal Engine 5 with complete technical accuracy. I’ll handle the entire pipeline from UV/material setup Nanite and Lumen lighting to collisions and cinematic Sequencer setups. Your final UE5 project will be fully optimized, clean and structured for easy ongoing development. Is your current Blender scene focused on a playable environment or is it strictly for a cinematic render?