Hello, I am currently looking for an environmental artist to set up a massive open world space sim game using these game-ready assets:
World Map:
In total there will be 6 civilizations, each civilization will be located in it’s own galaxy. Each galaxy will have 1 sector that will have 1 capital station, and 8 other sectors each sector with 1 planet which can be captured by players by controlling the 4 city station orbiting the planet. Additionally, there is 1 neutral galaxy that has 36 sectors each sector with it’s own planet.
There will be 4 city stations randomly moving around the planet within the inner orbit of the planet, guarded by AI ships which attacks any nearby players that aren’t part of the civilization. You would need to capture all 4 city stations in order to have control over the planet benefits. Apart from this, each planet in the outer planet orbit will have 8 mining stations which can be temporarily captured for crystals.
In the 6 civilization galaxies (where the capital stations are), there will be 6 tier 1 planets, and 2 tier 2 planets for each of these 4 galaxies. In the neutral galaxy there will be 24 tier 2 planets, 12 tier 3 planets, 6 tier 4 planets and 3 tier 5 planets with a very small space (about the size of 4-5 sectors combined into 1 sector so the bigger sector in the map) in the middle for upgrade content similar as the reference below.
World map would be similar as this reference:
The 6 civilization starting galaxies would be circular around the map, and the neutral galaxy would be in the middle just that it would be a lot bigger the middle galaxy due to a lot of the planets almost the same as all 6 civilizations starting galaxies combined.
Planets can also be habitat by flying AI ships in 4 different scenes scattered around the planet (should cover about 20% of planet space in these scenes:
Once players discover the scene they would fight off the guarding AI ships and capture the source of the scene for rewards. Upon completion, the scene would be depleted replaced by natural planet scene which would cover 70% of the planet space:
The remaining 10% would be for plots of lands that can be purchased by players and build a modular city with several customization options. The purchase of these player-owned cities would provide several benefits as they expand the city limits they can build more. There will be 2 types of AI mechanical systems which would provide passive income to that player who owns the city which is by railway mining and transport mining. They will be able to build one of each but this amount can increase as they expand their city limits using these assets:
Railways would be moving around from one end to another and also up/down, players can also build and expand portions of the city and build transport stations that goes from player city up to space where the city station for the planet is.
This assets should cover most of the world environment. The paid is $3000 a month and looking to have the work completed within 3 months time.