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[PAID/LONGTERM] Experienced C++ plugin/engine developer(s)

Company Name: Nanlabs

Looking for multiple experienced C++ plugin/engine developers.

If you are an established studio that does such work, feel free to get in touch.

This is a venture capital funded semi-enterprise project with multiyear prospects.

The ideal match should know more than surface about the engine and 3D programming in general.

Plus points for experience in parallel programming such as threading, cuda and shaders.

Also, knowing how to get things done without documentation while keeping the code maintainable is another plus.

Working experience with basic unix tools such as git, ssh, grep is highly valued.

Being self driven, motivated and self accountable is highly desired.

**Location: **Remote is acceptable with possible visa sponsorship to the US.

Send resume to unreal@nanlabs.net

Our process is 3 step:

  1. An initial technical screening
  2. A more in-depth technical interview with shared code writing session
  3. A detailed interview with the core team to assess the chemistry.

Just dropped you a line, looking forward chatting this week