My name is Ashton Jensen; I’m a reliable Level designer/Environmental Artist looking for part-time work, long-term ongoing projects depending on terms, or freelance commission work. I have a set schedule for my days I’m available certain times around the week. My time can be flexible if needed. Not accepting any Royalty/Unpaid projects.
Sets of skills and experience
Game Engine Experience
Experienced with Unreal Engine 4 to get what you need as quickly as possible.
Unreal Blueprints get some prototype coding for your level set up for your level to have unique gameplay.
Take unreal engine’s outstanding lighting to the next level.
Amazing material creation to make amazing realistic scene textures.
Showcase your level with sequencer tool making fantastic trailer shots.
3D modelling experience
Multiple 3D modelling platform experience from Blender, Modo, and Maya.
Work unwrapping 3D model to have beautiful textures to your models, experience with Substance Suite.
Making textures, or setup textures using Substance Suite, and or Photoshop
Bring your project’s shading to the next level with PBR materials, create breathtaking textures.
Misc experience related to game development
Video software for showcasing creation into your trailer.
Project setup with Perforce, SVN, or Git? We can work that out!
Third-year game development course in George Brown College Canada, Ontario, Toronto.
Eight years of collaboration and hobby game dev experience.
I’m available for almost any 3D work that’d required for your project, and make clients a priority at an indie-friendly price for the game quality ready or architect rendering outcome! If you are interested, feel free to contact me anytime either on this forum, email, or Skype me with the information down below.
Your Levels are fairly Acceptable, can you do Urban Environments, for Royalty Based Compensation?
I have a Design Document redacted in some parts, but released her e on the Epic Forums, for an Urban Themed Game, basically involving restructuring of 3d modelled assets (fully detailed buildings and streets, they just need to be placed and lit inside Unreal Ed 4…) Hopefully you have SpeedTree