I have an Unreal Engine VR game I have created on the Meta Quest App Lab. I need help getting the in app purchase system to work. I did the whole game in Blueprints but for the In App Purchase functionality I need access to the LibOVRPlatform (Oculus VR) and do it from the native C SDK. There is info and examples available on Oculus Developer site here: https://developer.oculus.com/documentation/unreal/ps-iap-s2s/
If anybody is familiar with both CPP and Meta Quest please respond to this thread or contact me at daniel.melendez44@gmail.com.
Thanks