Paid help with FBX scans and Unreal integration

Project Title: Metropoliverse – Wheel of Science

Description:

I’m Oskar Krajewski, a London-based artist and founder of Metropoliverse.

We’re developing a futuristic digital city based on my physical artwork, Metropolis, constructed using over 40,000 reclaimed components.

I’m looking for a 3D artist experienced in mesh cleanup and Unreal Engine to help convert one of my scanned sculptural buildings into a usable game environment asset.

The building, Wheel of Science, has already been scanned and is available as a textured FBX file. The scan is relatively good quality, so I’m hoping this can be a straightforward first project.

Team Name: Metropoliverse

(UK)

Current Development: Working with an external game development studio on an initial proof of concept using Unreal Engine.

Talent Required: 3D Environment Artist / Technical Artist (1)

Responsibilities:

  • Inspect and clean the existing scanned FBX geometry.

  • Remove scanning artefacts and unnecessary mesh complexity.

  • Preserve the building’s original shapes, architectural details and textures.

  • Optimise the model for real-time use, considering Nanite where appropriate.

  • Import and configure the asset in Unreal Engine 5.8.

  • Deliver the cleaned source files, textures and Unreal-ready asset.

  • Briefly document the workflow so it can be repeated for other buildings.

Experience:

Knowledge of Blender, Maya or equivalent 3D software, together with experience preparing meshes for Unreal Engine.

Previous photogrammetry or scan-cleanup experience is desirable. Talented students and junior artists are welcome.

Compensation: Small paid contract, fixed price to be agreed after reviewing the scan. A modest budget is available.

Location: Remote, worldwide.

Potential Follow-up Work: Additional scanned buildings if the initial test is successful.

Website: https://metropoliverse.com

Contact:

Please reply here or send me a private message with a brief introduction, relevant portfolio examples, your proposed workflow and an estimated price.

I can provide images of the original sculpture and screenshots of the scan before discussing the full source files.

Thanks,

Oskar Krajewski
Founder, Metropoliverse Ltd

Hello Oskar! I reviewed the scan screenshots of your Wheel of Science sculpture and I have hands on experience in Blender and Unreal Engine cleaning optimizing and setting up photogrammetry meshes for real time use. I can carefully clean up the geometric artifacts while fully preserving its intricate architectural details and textures for your Unreal Engine pipeline. Since you mentioned budgeting a fixed price after reviewing the scan data could you share access to the FBX file or discuss your preferred timeline so I can send over my proposed workflow and estimate?

DISCORD: bimplee

MY PAST WORK: ArtStation - Piper_xe

Hey Oskar! I’m a 3D environment artist experienced with Blender and Unreal Engine 5. I can clean up your scanned FBX, optimize the geometry, preserve the original details and textures, and make it game-ready. I’d love to help with your Wheel of Science project. Could you share the scan previews so we can discuss the details?

My portfolio ArtStation - UE5 Brick Building Rainy Day
ArtStation - Modern Car Dealership Showroom – Complete Exterior & Interior Visualization

My Discord gustavohn3773

Metropoliverse’s vision of transforming intricate physical sculptures into a futuristic digital city sounds like a fascinating project. My focus is on creating detailed 3D environments and polished game-ready visuals, with attention to the asset quality needed for real-time use.

Here is my portfolio: ArtStation - 3d Environment

Discord: elliot.hayes

I had be interested in discussing the Wheel of Science asset and how I could help prepare it for Unreal Engine.

Oskar, I have extensive experience working with Unreal Engine and specialize in 3D mesh cleanup, scan optimization, and real-time asset preparation. I would love to help you clean up and optimize your scanned ‘Wheel of Science’ building FBX for Unreal Engine 5 while strictly preserving its intricate sculptural details. You can review my relevant hard surface and asset optimization work in my portfolio here: ArtStation - Atomic Heart / Prop Art

Discord : arvonia_studio

It looks like very good oppportunity!

Hi Oskar, I’m interested in helping with your Wheel of Science project!

I have experience working with Unreal Engine 5, immersive 3D environments, interactive sculptures, and real-time asset optimization.

Here are two relevant projects I’ve worked on:

I can help with FBX cleanup, mesh optimization, texture preservation, Nanite setup, and Unreal Engine 5.8 integration.

I’d be happy to discuss the requirements and review the files before confirming the final scope.

Thanks, Sebastian Cole

Hello Oskar, I’m a 3D artist interested in the Wheel of Science project. I’d like to learn more about the scan cleanup and Unreal Engine asset requirements.

Could you let me know the budget range you have allocated for this initial project? I’d be happy to discuss the scope of work and how I could contribute.

You can also reach me on Discord: noah258579

Hi! I’m Hamzat, a freelance 2D and 3D artist. I’m interested in your project and would love to learn more about it

I work with 3D modeling, game ready assets, character art, animation, and 2D artwork. You can check out my portfolio here: https://hamzat0.carrd.co

My discord:- hamzat_0

I’d be happy to discuss the project and see if my skills would be a good fit.

Hi Oskar! I saw your post about Metropoliverse and would love to help with the Wheel of Science project. I have 6+ years of experience in 3D modeling and 5+ years working with Unreal Engine, including preparing assets for real time environments. I’d be happy to take a look at the scan and discuss the cleanup needed.

Here is my portfolio:
https://www.artstation.com/artwork/ayyXG8
https://www.artstation.com/artwork/9BB11a