The player will co-op in multiplayer to embark on (stealth) gameplay missions, with espionage as theme. All joining players have different specialities and those separate skill-sets of each player will help solve different parts of the mission.
Rich dialogue and atmosphere. Think Quentin Tarantino movies.
Unique stealth mechanics takedowns.
First person view.
Different gameplay for different specialists. (players)
Miguel Nogueira (Project Creator, Concept Artist, Generalist)
Project management, game design, concept art. (5 years of experience, with added experience on VFX, graphic design, film-making, thus making it over 10 years of experience in general graphic arts.)
Featured on numerous game industry magazines and other art online communities such as Kotaku and 80lv.
João Brito (3D and 2D Generalist)
VR prototypes, winner of Apple product design awards, 2 years of experience as game developer.
**Prototype/Game-play developer **(1)
-Experience with Unreal Engine toolset a bonus
-Expected to implement, solve, iterate upon game-play mechanics to be discussed.
-Expected to execute rough 3D blackouts within the engine to further
- Make a proof of concept for each mechanic designed.
Please send relevant experience and materials to the address below.