[PAID] [FULL TIME] [REMOTE] Level Designer

We’re looking for a talented Level Designer to bring the world of Infinitesimals to life by constructing new zones in an open world that will engage players with environmental story-telling, challenging missions, and events.

You can learn more about “Infinitesimals” on Twitter: Cubit Studios

Our offer to you:

  • An opportunity to work for a newly established game studio on a fully backed game with an original IP
  • The ability to shape and impact any system with no red tape
  • Be a part of a diverse international team with highly qualified and dedicated colleagues
  • A lean organization with potential for growth
  • Fully remote
  • Competitive salary

Your responsibilities:

  • Block out zones and play spaces in-engine, validating that they are fun to traverse, intuitive to navigate, and fulfill the goals set by the game’s narrative and technical requirements
  • Build missions using the environment and the core game features to provide players with thrilling content
  • Create design documentation, diagrams, and flowcharts… to illustrate your designs and share your ideas clearly
  • Collaborate closely with the rest of the team to deliver a fun, high-quality player experience
  • Create a compelling level flow that players are happy to return to again and again
  • Actively engage in and seek out play-testing for your levels to get feedback and iterate

Your profile:

  • Experience working as a level designer on at least one shipped title (PC or console)
  • Experience in level and encounter design, using terrain, player abilities, characters, rewards, and game mechanics in ways that create varied, entertaining experiences.
  • Strong written and verbal communication skills
  • A great collaborator in multidisciplinary teams
  • Strong eye for artistic composition and world-building
  • Self-starter


  • Experience building levels for open-world games
  • Experience working in Unreal Engine and scripting using Blueprints

Apply via LinkedIn