We’re looking for a talented Level Designer to bring the world of Infinitesimals to life by constructing new zones in an open world that will engage players with environmental story-telling, challenging missions, and events.
You can learn more about “Infinitesimals” on Twitter: Cubit Studios
Our offer to you:
- An opportunity to work for a newly established game studio on a fully backed game with an original IP
- The ability to shape and impact any system with no red tape
- Be a part of a diverse international team with highly qualified and dedicated colleagues
- A lean organization with potential for growth
- Fully remote
- Competitive salary
Your responsibilities:
- Block out zones and play spaces in-engine, validating that they are fun to traverse, intuitive to navigate, and fulfill the goals set by the game’s narrative and technical requirements
- Build missions using the environment and the core game features to provide players with thrilling content
- Create design documentation, diagrams, and flowcharts… to illustrate your designs and share your ideas clearly
- Collaborate closely with the rest of the team to deliver a fun, high-quality player experience
- Create a compelling level flow that players are happy to return to again and again
- Actively engage in and seek out play-testing for your levels to get feedback and iterate
Your profile:
- Experience working as a level designer on at least one shipped title (PC or console)
- Experience in level and encounter design, using terrain, player abilities, characters, rewards, and game mechanics in ways that create varied, entertaining experiences.
- Strong written and verbal communication skills
- A great collaborator in multidisciplinary teams
- Strong eye for artistic composition and world-building
- Self-starter
Preferred:
- Experience building levels for open-world games
- Experience working in Unreal Engine and scripting using Blueprints
Website:
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