We are expanding the team behind Infinitesimals as we are getting further along the dev timeline, and are looking for long-term candidates interested in a remote position.
You can learn more about our current ongoing project on Twitter: Cubit Studios
The ideal candidate
You have experience coding for games in Unreal Engine, love working on them as much as playing them, and enjoy working with a remote team.
Our offer to you:
- An opportunity to work for a newly established game studio on a fully backed game with an original IP
- The ability to shape and impact any system with no red tape
- Be a part of a diverse international team with highly qualified and dedicated colleagues
- A lean organization with potential for growth
- Fully remote
- Competitive salary
Your responsibilities:
- Developing new game features based on design requirements and specifications
- Maintaining source code control through version control systems such as Git or Perforce
- Reviewing design documents and giving feedback to the designer before coding begins
- Writing, testing, debugging, and maintaining code
- Testing new releases of the game for bugs and other problems before they are released to the public
- Collaborating with other members of the team
Requirements
- Proficient with C++ and the Unreal Engine architecture
- Experience working as a developer on at least one shipped title (PC or console)
- Passion for making GREAT games
- Fluent in English
Bonus
- Experience with automated testing
- Experience working on AI behaviors
- Experience with procedural animations
- Experience with CHAOS
Website:
Apply via LinkedIn
Or send your resume/code portfolio to mickael@cubitstudios.com