[PAID] [FULL TIME] [REMOTE] C++ Developer

We are expanding the team behind Infinitesimals as we are getting further along the dev timeline, and are looking for long-term candidates interested in a remote position.

You can learn more about our current ongoing project on Twitter: Cubit Studios

The ideal candidate
You have experience coding for games in Unreal Engine, love working on them as much as playing them, and enjoy working with a remote team.

Our offer to you:

  • An opportunity to work for a newly established game studio on a fully backed game with an original IP
  • The ability to shape and impact any system with no red tape
  • Be a part of a diverse international team with highly qualified and dedicated colleagues
  • A lean organization with potential for growth
  • Fully remote
  • Competitive salary

Your responsibilities:

  • Developing new game features based on design requirements and specifications
  • Maintaining source code control through version control systems such as Git or Perforce
  • Reviewing design documents and giving feedback to the designer before coding begins
  • Writing, testing, debugging, and maintaining code
  • Testing new releases of the game for bugs and other problems before they are released to the public
  • Collaborating with other members of the team

Requirements

  • Proficient with C++ and the Unreal Engine architecture
  • Experience working as a developer on at least one shipped title (PC or console)
  • Passion for making GREAT games
  • Fluent in English

Bonus

  • Experience with automated testing
  • Experience working on AI behaviors
  • Experience with procedural animations
  • Experience with CHAOS

Website:
Apply via LinkedIn
Or send your resume/code portfolio to mickael@cubitstudios.com