Edit: this position has been filled
———
Project Title:
Interactive realistic terrain deformation
Description:
This is a several-week project to help implement interactive deformation of realistic looking mountain terrains at runtime in Unreal Engine 4.
That means defining a workflow that works to achieve this (e.g. are height maps generated separately and imported or not, how is a procedural mesh generated from that, do we use voxels, how to best apply high definition textures, …)
The end goal is to arrive at a kind of “scaffolding” that can be built on further.
This will be a collaborative effort, so Western European timezone is preferred.
Team Name:
Random Studio
Team Structure**:**
Client tech lead
[Open developer / blueprint scripting position]
Previous Work:
Talent Required:
C++ Programmer / Blueprint Scripting
Website:
Contact:
E-mail: ralph.kok@random.studio