Edit: this position has been filled
Interactive realistic terrain deformation
This is a several-week project to help implement interactive deformation of realistic looking mountain terrains at runtime in Unreal Engine 4.
That means defining a workflow that works to achieve this (e.g. are height maps generated separately and imported or not, how is a procedural mesh generated from that, do we use voxels, how to best apply high definition textures, …)
The end goal is to arrive at a kind of “scaffolding” that can be built on further.
This will be a collaborative effort, so Western European timezone is preferred.
Client tech lead
[Open developer / blueprint scripting position]
C++ Programmer / Blueprint Scripting