[PAID] Experienced Multiplayer Gameplay Developer

Videos & Images of things I’ve made

Combat System

  • Frame-rate independent hit detection to ensure registration at lower frame rates
  • GAS for net prediction / replication (server authority)
  • State machine for easy node based combo creation
  • Driven by animation curves (also frame-rate independent allowing accurate evaluation of damage / etc. at different points in the animation)

Toody

2D faces for 3D characters in UE5. Works in editor for easy creation of animations.

Loco (Locomotion System)

Note: There are many missing animations for prone / swim / dive that look erroneous (have not yet made the animations).

  • Distance matching for all movement modes
  • Swimming, diving, BOTW style climbing (not shown)
  • Prone is net synced via CMC. Uses full-body IK for sticking to surface.

MoveIt!
This is a plugin I made, multiplayer-ready semi-procedural locomotion for UE4 :slight_smile:

Deltanian Invasion (Epic MegaJam 2019)
Won solo developer category