Videos & Images of things I’ve made
Combat System
- Frame-rate independent hit detection to ensure registration at lower frame rates
- GAS for net prediction / replication (server authority)
- State machine for easy node based combo creation
- Driven by animation curves (also frame-rate independent allowing accurate evaluation of damage / etc. at different points in the animation)
Toody
2D faces for 3D characters in UE5. Works in editor for easy creation of animations.
Loco (Locomotion System)
Note: There are many missing animations for prone / swim / dive that look erroneous (have not yet made the animations).
- Distance matching for all movement modes
- Swimming, diving, BOTW style climbing (not shown)
- Prone is net synced via CMC. Uses full-body IK for sticking to surface.
MoveIt!
This is a plugin I made, multiplayer-ready semi-procedural locomotion for UE4
Deltanian Invasion (Epic MegaJam 2019)
Won solo developer category