PAID/CONTRACT
Paid offer. My individual funds.
Additional compensation: royalties.
Game Prototype
Description:
Third person action-adventure game.
Sandbox elements [limited] – inspired by the Hitman franchise.
Single player cinematic campaign experience.
Includes:
Locomotion with motion matching & active ragdoll
Hand combat & guns system
Stealth system, Inventory & NPCs AI (enemy & bystanders)
Menu, GUI & Controller Support
Details:
AAA Quality:
Seamless locomotion & interactions.
Well designed game mechanics.
High performance.
3D objects, animations and art elements will be provided.
When possible, use procedural animations and overlays.
Likely to use AGS or similar as a starting point for the game’s locomotion system.
Script Assets are generally welcome, as long as they function well with the prototype and don’t cause bad performance.
Hello there! I am a programmer specializing in C++ and Blueprints focusing on seamless locomotion, gameplay mechanics and high performance systems that match your vision for Project K1. My technical background ensures smooth integration of AI, inventory and combat features. I am fully dedicated to delivering AAA-quality standards for your cinematic campaign. Could you share your preferred approach for integrating the locomotion system with motion matching?
Hi Nathan, PROJECT K1 sounds interesting, especially the combination of motion matching, active ragdoll, and Hitman-inspired stealth mechanics.
I am interested in contributing to the programming side. For a prototype like this, I think the key is making locomotion, combat transitions, and NPC behavior work seamlessly together while maintaining solid performance.
One of my past projects is Libra Collections, a published Android and iOS application offering Persian ebooks and audiobooks through a subscription-based platform.
Hi, I’m a Lead Programmer with Unreal Engine 5 C++ experience. I built GAS combat system, server-authoritative replication, custom lag compensation for melee & trace attacks, ECS game server framework, and Kickstarter vertical slice demos before. What I can deliver: - GAS ability, buff/DOT, status effect system - Dedicated server multiplayer sync & lag compensation - Steam SDK integration, packaging & build pipeline - Editor tools, config parser, performance optimization