[PAID CONTRACT] Seeking UE Developer for Narrative Puzzle-Platformer

Hello everyone!

I’m looking for experienced Unreal Engine developer to join our team as a contractor.

Below more info about the project and our early-stage studio:

Project Title: Najd

Description:
Najd is a narrative puzzle-adventure platformer rooted in Saudi/Najdi cultural heritage. Players guide a young woman whose braid doubles as her weapon and traversal tool through a world shaped by regional folklore and identity. Tasks include:

  • Implement core gameplay systems (platforming, puzzle mechanics, combat) in Unreal Engine
  • Build and optimize levels in collaboration with our Lead Designer
  • Translate art and animation assets into performant, polished in-engine experiences
  • Work closely with a small, tight-knit team to prototype quickly and iterate

Team Name: Folded Reality

Team Structure:
Ohoud Alqahtani (Founder/Producer) — Production, Project Management, Business Development — 10+ years
Aisha Almaghlouth — Lead Designer

Talent Required: Unreal Engine Developer (Freelance/Contract, 1)

  • Solid experience with Unreal Engine (C++)
  • Experience shipping or contributing to at least one game project (indie or larger)
  • Comfortable working independently and remotely on a defined short-term scope
  • Bonus: interest in narrative-driven platformers, cultural storytelling, or games with strong art direction

Contact: Email: ohoud@foldedreality.com

Hi I’ve sent you a Private Message here and an email please reply if you don’t get either.

Hello Ohoud, I am a technical minded engineering undergraduate and 3D artist with the C++ and Unreal Engine proficiency required to build and optimize the core systems for Najd. My background in performance focused technical art ensures I can seamlessly translate your art assets into high performance polished gameplay experiences. I am eager to apply my systems logic to your unique traversal mechanics and help your team iterate quickly. Given the braid’s role as the primary traversal tool what is your current technical priority for its physics implementation within the engine?

DISCORD: bimplee

MY PAST WORK: GitHub - tomlooman/SimpleFPSTemplate: Simple C++ FPS Template for Unreal Engine · GitHub

Hi, I’m interested if you’re still looking. I sent an e-mail.

I have shipped titles as a UE Developer and have an UE5 FPS demo here: http://www.benny-wilson.com/oxi