Hello!
I am a professional 3D environment and prop artist.
Skillset(s):
- High and low poly modeling
- Sculpting
- Retopology
- Unwrapping
- Texturing
- Material setup
- Level design
Software:
- Photoshop
- MODO
- 3ds Max
- Substance Designer
- Substance Painter
- ZBrush
- Unreal Engine 4
- Quixel Suite
Previous Work:
Primal Carnage Indie game - Position: Level Designer
Portfolio/Résumé:
Contact:
E-mail:
Skype:
Additional Information:
- I am based in Germany
- In-house only with relocation support
** - Royalties only if the project looks promising to me**
Feedback:
Comments and feedback welcome!