[PAID/CONTRACT/ROYALTY] 3D Artist: Environments/Props, Foliage, Textures, Materials

Hello!

I am a professional 3D environment and prop artist.

Skillset(s):

  • High and low poly modeling
  • Sculpting
  • Retopology
  • Unwrapping
  • Texturing
  • Material setup
  • Level design

Software:

  • Photoshop
  • MODO
  • 3ds Max
  • Substance Designer
  • Substance Painter
  • ZBrush
  • Unreal Engine 4
  • Quixel Suite

Previous Work:
Primal Carnage Indie game - Position: Level Designer

Portfolio/Résumé:

Contact:
E-mail:
Skype:

Additional Information:

  • I am based in Germany
  • In-house only with relocation support
    ** - Royalties only if the project looks promising to me**

Feedback:
Comments and feedback welcome!

Hi Marvinmann! I have sent you a Private Message. Thanks! :slight_smile: