[PAID][CONTRACT] Previsualisation Technician (Lighting / Live Events) – Vectorworks / Unreal / Depence

[PAID][CONTRACT] Previsualisation Technician (Lighting / Live Events) – Vectorworks / Unreal / Depence


Job Details

Location: Remote (Europe preferred – Eastern/Central Europe ideal)
Type: Freelance / Contract (ongoing work)
Rate: Competitive, depending on experience
Industry: Live Events / Touring Productions / Show Design


About Us

We are a UK-based creative technology studio working in large-scale live events, touring productions, and immersive installations.

Our work focuses on lighting previsualisation, stage design, and real-time visualisation pipelines using tools such as Vectorworks, Depence, and Unreal Engine.

We are currently expanding our freelance pool of junior to mid-level PreVis technicians.


Role Overview

We are looking for Previsualisation Technicians / Technical Artists with experience in real-time 3D workflows to support ongoing and upcoming projects.

Work typically includes:

  • Building and optimising 3D scenes for lighting and stage previsualisation

  • Translating CAD / Vectorworks designs into real-time environments

  • Setting up lighting, materials, and cameras for previs output

  • Supporting pipelines between Vectorworks → Unreal / Depence

  • Assisting with fast-turnaround iterations for productions


Required Skills (not all mandatory)

We are interested in candidates with some overlap across the following:

  • Unreal Engine 5

o Core:

o Scene assembly and level building

o Lighting setup within UE5, stage lighting workflows, key/fill/rim

o Material creation and optimisation

o Camera setup and sequencer workflows

o Basic Blueprint knowledge

o Real-time rendering features (Lumen, Nanite, Substrate, Virtual Shadow Maps)

o Rendering optimisation and upscaling (TSR, DLSS, anti-aliasing strategies)

o Desirable:

o Scene optimisation (LODs, draw calls, GPU profiling)

o nDisplay / multi-output experience

o sACN / ArtNet / OSC integration experience

o Niagara particle systems

o Atmospheric and volumetric effects

o Ray tracing knowledge

o Bonus:

o Unreal C++

  • At least one of:

    • Vectorworks (Spotlight / event design workflows)

    • Depence / lighting visualisation tools (Capture, MA3D, etc.)

    • ArchViz / real-time visualisation experience


Ideal Background (strong bonus)

  • Live events / theatre / concert production

  • Lighting design or programming exposure

  • Experience working with:

    • DMX / MA / timecode environments
  • Understanding of real-world stage layouts and rigging


Important

This is not a game development role.

We are specifically looking for people interested in:

  • Lighting

  • Stage / event design

  • Technical visualisation

  • Real-time previs workflows

If your background is gaming, that’s fine—but please include relevant lighting / visualisation examples.


What to Send

Please include:

  • Portfolio (very important)

    • Lighting / previs work preferred

    • Unreal scenes, ArchViz, or stage/environment work

  • Short description of your workflow:

    • Example: “Vectorworks → Unreal” or “CAD → real-time pipeline”
  • Location + availability


Engagement

  • Ongoing freelance opportunities (project-based)

  • Possibility for long-term collaboration

  • Remote, flexible setup


:envelope_with_arrow: Apply

Reply here or send a direct message with your portfolio and details.

1 Like

Hi John, very interested by this post and I believe I’ve got a background that would be pretty useful for you guys. My name’s Ashtyn Jones and I’m a lighting/tech artist based in Melbourne; I have 5 Years experience working in 3D animated series, a vast bulk of them real-time rendered cinematic shows done in UE.

Link to my Portfolio:
https://youtu.be/Xb68o2BIE24

On top of the lighting / environment / niagara work in my portfolio I have also worked for a year with Steelbridge Studios in Brisbane, working on a few virtual production commercials. As such I have some familiarity with nDisplay (And, specifically, quite a lot of experience optimising scenes to help nDisplay shoots run smoothly.)

Workflow:

With most of my work being in animation, I am very comfortable with a Maya → UE pipeline, and while I do not have Vectorworks experience, I’m a quick learner and am sure I can apply the knowledge I’ve gained from my virtual production experiences.

Location: Inner-city Melbourne
Availability: I’m currently furthering my studies at RMIT, and am available roughly 2-3 days a week. Potentially more if you are looking for workers on weekends. Willing to shift my hours to support time-zone differences, happy to discuss further.

I believe that’s all my relevant details, hope you’ve had a good weekend and if you’d like to chat further please reach out to me at: tip.vfx@gmail.com

All you’ve requested, matching location + I am a producer and musician, maybe we can make an arrangement - definitely fill all the checkmarks for the request and the surplus is that I am heavily engaged with music and music production - I actually like it more than the VFX but my background is over 10 years in the technical game and CGI stuff.

All info is in drive.

Based on the terms and offer maybe we can arrange something - I’d especially like getting involved in audio stuff and live stage prep - feel free to fill me in on who you’re working and what live events and any other info regarding the works influence in the world.

Lighting Portfolio by Ruben