[PAID][CONTRACT] Previsualisation Technician (Lighting / Live Events) – Vectorworks / Unreal / Depence
Job Details
Location: Remote (Europe preferred – Eastern/Central Europe ideal)
Type: Freelance / Contract (ongoing work)
Rate: Competitive, depending on experience
Industry: Live Events / Touring Productions / Show Design
About Us
We are a UK-based creative technology studio working in large-scale live events, touring productions, and immersive installations.
Our work focuses on lighting previsualisation, stage design, and real-time visualisation pipelines using tools such as Vectorworks, Depence, and Unreal Engine.
We are currently expanding our freelance pool of junior to mid-level PreVis technicians.
Role Overview
We are looking for Previsualisation Technicians / Technical Artists with experience in real-time 3D workflows to support ongoing and upcoming projects.
Work typically includes:
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Building and optimising 3D scenes for lighting and stage previsualisation
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Translating CAD / Vectorworks designs into real-time environments
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Setting up lighting, materials, and cameras for previs output
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Supporting pipelines between Vectorworks → Unreal / Depence
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Assisting with fast-turnaround iterations for productions
Required Skills (not all mandatory)
We are interested in candidates with some overlap across the following:
- Unreal Engine 5
o Core:
o Scene assembly and level building
o Lighting setup within UE5, stage lighting workflows, key/fill/rim
o Material creation and optimisation
o Camera setup and sequencer workflows
o Basic Blueprint knowledge
o Real-time rendering features (Lumen, Nanite, Substrate, Virtual Shadow Maps)
o Rendering optimisation and upscaling (TSR, DLSS, anti-aliasing strategies)
o Desirable:
o Scene optimisation (LODs, draw calls, GPU profiling)
o nDisplay / multi-output experience
o sACN / ArtNet / OSC integration experience
o Niagara particle systems
o Atmospheric and volumetric effects
o Ray tracing knowledge
o Bonus:
o Unreal C++
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At least one of:
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Vectorworks (Spotlight / event design workflows)
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Depence / lighting visualisation tools (Capture, MA3D, etc.)
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ArchViz / real-time visualisation experience
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Ideal Background (strong bonus)
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Live events / theatre / concert production
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Lighting design or programming exposure
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Experience working with:
- DMX / MA / timecode environments
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Understanding of real-world stage layouts and rigging
Important
This is not a game development role.
We are specifically looking for people interested in:
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Lighting
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Stage / event design
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Technical visualisation
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Real-time previs workflows
If your background is gaming, that’s fine—but please include relevant lighting / visualisation examples.
What to Send
Please include:
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Portfolio (very important)
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Lighting / previs work preferred
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Unreal scenes, ArchViz, or stage/environment work
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Short description of your workflow:
- Example: “Vectorworks → Unreal” or “CAD → real-time pipeline”
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Location + availability
Engagement
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Ongoing freelance opportunities (project-based)
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Possibility for long-term collaboration
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Remote, flexible setup
Apply
Reply here or send a direct message with your portfolio and details.