[PAID][CONTRACT] Previsualisation Technician (Lighting / Live Events) – Vectorworks / Unreal / Depence

[PAID][CONTRACT] Previsualisation Technician (Lighting / Live Events) – Vectorworks / Unreal / Depence


Job Details

Location: Remote (Europe preferred – Eastern/Central Europe ideal)
Type: Freelance / Contract (ongoing work)
Rate: Competitive, depending on experience
Industry: Live Events / Touring Productions / Show Design


About Us

We are a UK-based creative technology studio working in large-scale live events, touring productions, and immersive installations.

Our work focuses on lighting previsualisation, stage design, and real-time visualisation pipelines using tools such as Vectorworks, Depence, and Unreal Engine.

We are currently expanding our freelance pool of junior to mid-level PreVis technicians.


Role Overview

We are looking for Previsualisation Technicians / Technical Artists with experience in real-time 3D workflows to support ongoing and upcoming projects.

Work typically includes:

  • Building and optimising 3D scenes for lighting and stage previsualisation

  • Translating CAD / Vectorworks designs into real-time environments

  • Setting up lighting, materials, and cameras for previs output

  • Supporting pipelines between Vectorworks → Unreal / Depence

  • Assisting with fast-turnaround iterations for productions


Required Skills (not all mandatory)

We are interested in candidates with some overlap across the following:

  • Unreal Engine 5

o Core:

o Scene assembly and level building

o Lighting setup within UE5, stage lighting workflows, key/fill/rim

o Material creation and optimisation

o Camera setup and sequencer workflows

o Basic Blueprint knowledge

o Real-time rendering features (Lumen, Nanite, Substrate, Virtual Shadow Maps)

o Rendering optimisation and upscaling (TSR, DLSS, anti-aliasing strategies)

o Desirable:

o Scene optimisation (LODs, draw calls, GPU profiling)

o nDisplay / multi-output experience

o sACN / ArtNet / OSC integration experience

o Niagara particle systems

o Atmospheric and volumetric effects

o Ray tracing knowledge

o Bonus:

o Unreal C++

  • At least one of:

    • Vectorworks (Spotlight / event design workflows)

    • Depence / lighting visualisation tools (Capture, MA3D, etc.)

    • ArchViz / real-time visualisation experience


Ideal Background (strong bonus)

  • Live events / theatre / concert production

  • Lighting design or programming exposure

  • Experience working with:

    • DMX / MA / timecode environments
  • Understanding of real-world stage layouts and rigging


Important

This is not a game development role.

We are specifically looking for people interested in:

  • Lighting

  • Stage / event design

  • Technical visualisation

  • Real-time previs workflows

If your background is gaming, that’s fine—but please include relevant lighting / visualisation examples.


What to Send

Please include:

  • Portfolio (very important)

    • Lighting / previs work preferred

    • Unreal scenes, ArchViz, or stage/environment work

  • Short description of your workflow:

    • Example: “Vectorworks → Unreal” or “CAD → real-time pipeline”
  • Location + availability


Engagement

  • Ongoing freelance opportunities (project-based)

  • Possibility for long-term collaboration

  • Remote, flexible setup


:envelope_with_arrow: Apply

Reply here or send a direct message with your portfolio and details.