HammerheadVR is looking for a couple of experienced tech/VFX/PFX/shaders artists for a commercial VR project that runs from May 22 to June 23.

The experience includes morphing particle-based player characters and advanced animated shaders, similar to this:

We are based in Newcastle, England and would prefer you to work onsite for some of the time if possible (we will handle your accommodation).
We are open to remote working as long as you’re experienced at working with a team on short deadlines and a high quality bar.

If everything goes well we may want to hire you full time, as we are on the lookout for permanent tech artists.

Hey Chris, I know you guys have a tight deadline for this project, but it would be great to chat with you about filling in some of the gaps in your pipeline while you search for permanent tech artists. I’ll shoot over an email with some more info. Cheers!