Project Title:
Automated World Generation in Unreal Engine 5
Description:
I’m building a complex, simulation-focused project in Unreal Engine and want every square metre of the world to be generated on-the-fly. I’ve laid the conceptual groundwork but now need an expert who can both jump in and build key systems and sit with me to explain the what, why, and how behind each choice so I can maintain and extend the work myself.
Scope of help I’m looking for:
• Terrain generation – height-maps, noise functions, biomes, dynamic LOD
• Object placement – rule-based spawning of meshes, foliage, props, AI volumes
• Environment textures – material blending, runtime variations, landscape layers
• Full control over mesh properties – lighting, shape deformation, instancing, optimisation tips
The engagement is part hands-on development, part live consulting: short recorded calls or screen-shares where you walk me through how to navigate the Blueprints/C++, discuss best practices, and answer questions about the engine’s tools.
Pay: negotiable (max budget of $5K total and/or $100/hr)
Talent Required:
Unreal Engine Programmer (1)
- Experience with programming UE5.7 and running automated scripting pipelines.
Contact:
E-mail: [EMAIL=“will@liminalresearchco.com”]will@liminalresearchco.com