TL;DR: I am the lone dev of the VR Brutal Physics-Based Brawler Haymaker and the game is starting to grow.
I am looking for a very experienced, skilled, and patient UE4 programmer who can help me mold the current codebase into a more organized and performant one, and perhaps add more staff on the team.
I also need an environment artist who understands the nuances in making levels for standalone and PCVR physics-based games.
These are two separate positions I’m trying to fill.
1) UE4 Technical Wizard/Director
I need someone who is a talented programmer and can help with:
Organizing my rather monolithic codebase.
Identifying and removing causes of jank and performance jitters.
Creating a team structure/workflow that is tight and efficient.
Setting up a proper version control system so the game can be shared and developed with a team.
Implementing best practices/organization and pointing out/fixing low-hanging fruit that I have missed in the game in terms of settings/performance/build/architecture
Porting the game to Steam PCVR with OpenXR- and the Frame when that’s out ![]()
Ideally you have tech artist chops (though it may be best that you help find a dedicated Tech Artist for this…) and can help redo game materials/shaders so that I can e.g. paint onto surfaces and characters efficiently (current skeletal mesh painting solution is expensive on standalone, sloppy with render targets) and maintain a continuity of style/appearance in-game that is dynamic between PCVR and standalone builds.
A mantra of mine is gameplay over graphics- 120hz on the Quest2 and up is a requirement and you need to be able to tune the shaders and build to make the game as smooth as possible.
Requirements:
Have oculus-branch standalone VR (and ideally PCVR/OpenXR) experience
Comfortable converting blueprints to C++
Enjoy playing the game and “get it.” I don’t think the position will work for someone who doesn’t enjoy/appreciate Haymaker.
Be comfortable with starting from a disorganized/amateur codebase.
Have experience with physics-based UE4 games with PhysX.
VRGK experience would be a plus here.
2) Environment Artist
I need someone to make levels.
It’s important that you enjoy the game because level layout will be a big part of the game’s fun factor.
Requirements:
Need to have standalone VR (and ideally PCVR) experience, ideally with physics-based games (“hexabody” type character movement needing particular collider and surface treatments).
Needs to enjoy playing the game and “get it.” I don’t think this position will work for someone who doesn’t enjoy/appreciate Haymaker.
E-mail me at jimmy+UE@haymakervr.com
Include a CV and portfolio (particularly for the Environment Artist).
Remote contract work.
Please suggest your pay rate/structure.