[PAID]/[CONTRACT] Looking for UE4 VR Technical Wizard and an Environment Artist for Physics-Based VR Brawler

TL;DR: I am the lone dev of the VR Brutal Physics-Based Brawler Haymaker and the game is starting to grow.
I am looking for a very experienced, skilled, and patient UE4 programmer who can help me mold the current codebase into a more organized and performant one, and perhaps add more staff on the team.
I also need an environment artist who understands the nuances in making levels for standalone and PCVR physics-based games.
These are two separate positions I’m trying to fill.

1) UE4 Technical Wizard/Director
I need someone who is a talented programmer and can help with:

Organizing my rather monolithic codebase.
Identifying and removing causes of jank and performance jitters.
Creating a team structure/workflow that is tight and efficient.
Setting up a proper version control system so the game can be shared and developed with a team.
Implementing best practices/organization and pointing out/fixing low-hanging fruit that I have missed in the game in terms of settings/performance/build/architecture
Porting the game to Steam PCVR with OpenXR- and the Frame when that’s out :slight_smile:

Ideally you have tech artist chops (though it may be best that you help find a dedicated Tech Artist for this…) and can help redo game materials/shaders so that I can e.g. paint onto surfaces and characters efficiently (current skeletal mesh painting solution is expensive on standalone, sloppy with render targets) and maintain a continuity of style/appearance in-game that is dynamic between PCVR and standalone builds.

A mantra of mine is gameplay over graphics- 120hz on the Quest2 and up is a requirement and you need to be able to tune the shaders and build to make the game as smooth as possible.

Requirements:
Have oculus-branch standalone VR (and ideally PCVR/OpenXR) experience
Comfortable converting blueprints to C++
Enjoy playing the game and “get it.” I don’t think the position will work for someone who doesn’t enjoy/appreciate Haymaker.
Be comfortable with starting from a disorganized/amateur codebase.
Have experience with physics-based UE4 games with PhysX.

VRGK experience would be a plus here.

2) Environment Artist
I need someone to make levels.
It’s important that you enjoy the game because level layout will be a big part of the game’s fun factor.
Requirements:
Need to have standalone VR (and ideally PCVR) experience, ideally with physics-based games (“hexabody” type character movement needing particular collider and surface treatments).
Needs to enjoy playing the game and “get it.” I don’t think this position will work for someone who doesn’t enjoy/appreciate Haymaker.

E-mail me at jimmy+UE@haymakervr.com

Include a CV and portfolio (particularly for the Environment Artist).
Remote contract work.
Please suggest your pay rate/structure.

Hi, I’m a 3D Environment Artist working on VR-optimized levels with a strong focus on performance scale and clean collision. I’ve attached/shared some of my recent work that’s relevant to physics based and VR environments. My priority is making spaces that feel good to move and fight in not just look good. Are you currently more focused on standalone Quest performance or PCVR fidelity for your upcoming levels?

DISCORD: bimplee

MY PAST WORK: ArtStation - Piper_xe