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[Paid/Contract] GAS Gameplay Programmer C++

Job Description :
We are looking for an Unreal Engine programmer with strong overall technical knowledge to join the FAULT development team. As a Gameplay programmer, your responsibilities will be to implement and improve many aspects of gameplay, main one being the implementation of new characters.

**Responsibilities : **

  • Implementation of Heroes : Abilities, Movement, Animations, VFX, SFX etc…
  • Involvement in the design of new gameplay features, giving technical feedback to game designers.
  • Improving upon or reworking already implemented features following our coding standards and the UE4 API.
  • Writing data-driven systems designed to be as open to game design tweaking as possible.

Requirements :

  • Strong knowledge of the UE4 API.
  • Strong knowledge of the Gameplay Ability System (UE4).
  • Strong knowledge of UE4 networking.
  • Strong knowledge of 3D Maths.
  • Strong C++ and game programming pattern knowledge
  • Strong interpersonal and problem-solving skills.
  • Willingness to adhere to our coding standard and modify/improve pre-existing code.
  • Willingness to take feedback and improve/tweak your work if needed.
  • Ability to write clear, safe, maintainable, portable and well documented code across multiple platforms.
  • Strong portfolio showcasing your previous work.

Bonus :

  • Shipped at least one UE4 game on PC.
  • Shipped at least one UE4 game on multiple platforms.
  • Experience with the UE4 replication graph.
  • Experience with asynchronous UE4 code (Async loading, Async collision tracing …).

Website:

Contact:
E-mail: liamstonge@strangematter.co
discord: fresherthanfebreze#2213