[PAID] Contract for fixing a physics-engine fatal crash bug

Hey everyone, I’m looking for someone with serious knowledge of fixing bugs relating to engine-related crashes.

I’m experiencing a fatal crash in packaged builds of my game, most likely caused by vehicles in a third party plugin not being destroyed correctly, and PhysX is trying to get the wheel physics material while the object is destroying, leading to a crash that can occur completely randomly after 5-50 minutes of playing a packaged build.

Example from crash log:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001ed6b71bd50
PhysX3PROFILE_x64!physx::Scb::Shape::getMaterial() [d:\build\++fortnite\sync\engine\source\thirdparty\physx3\physx_3.4\source\physx\src\buffering\scbshape.h:319]

I believe I have an entire crash log for it with debug symbols included, I’m looking for someone who will accept a one-off payment for fixing the bug. Thanks everyone!

My email is joshuahhughes@outlook.com if you’d like to be in contact.

this could happen if you have async physics enabled. you might want to turn this off, or recreate physics state on destruction.

Hello! I have hands on experience debugging engine level crashes in packaged Unreal Engine builds especially issues that don’t reproduce in editor. I’ve worked with PhysX vehicle systems and third party plugins including lifecycle/destroy timing bugs that cause random access violations. I’m comfortable analyzing full crash logs with debug symbols and applying targeted C++ fixes rather than guesswork. Are you using a marketplace vehicle plugin and does the crash still occur if vehicle destruction is deferred or disabled for testing?

DISCORD: bimplee

MY PAST WORK: GitHub - MrRobinOfficial/Guide-UnrealEngine: This repository is designed to help developers learn how to get started with Unreal Engine and C++.