Hey everyone, I’m looking for someone with serious knowledge of fixing bugs relating to engine-related crashes.
I’m experiencing a fatal crash in packaged builds of my game, most likely caused by vehicles in a third party plugin not being destroyed correctly, and PhysX is trying to get the wheel physics material while the object is destroying, leading to a crash that can occur completely randomly after 5-50 minutes of playing a packaged build.
Example from crash log:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001ed6b71bd50
PhysX3PROFILE_x64!physx::Scb::Shape::getMaterial() [d:\build\++fortnite\sync\engine\source\thirdparty\physx3\physx_3.4\source\physx\src\buffering\scbshape.h:319]
I believe I have an entire crash log for it with debug symbols included, I’m looking for someone who will accept a one-off payment for fixing the bug. Thanks everyone!
My email is joshuahhughes@outlook.com if you’d like to be in contact.