Description
I’m looking for help to develop some base mechanics for a 3D side scroller prototype.
The base mechanics will be split into 2: Movement and Camera
MOVEMENT
[FONT=Arial Black]Running
-
- Running Speed is variable
- Aceleration enabled is boolean
- Aceleration is variable*
[FONT=Arial Black]Jump
-
- Jump Height is variable*
[FONT=Arial Black]Crouching
- Jump Height is variable*
- *Crouch Walking enabled is boolean
Crouch Walking speed is variable
[FONT=Arial Black]Slide
** Slide Speed is variable- Speed deceleration is variable*
[FONT=Arial Black]Slide under obstacles
** Will keep on sliding until character clears obstacle*
[FONT=Arial Black]Wall Slide
** Speed Sliding down wall is variable - Amount of time that can hold onto wall is variable*
[FONT=Arial Black]Wall Jump
** Jump Angle from wall is variable*
[FONT=Arial Black]Jump on Ledge
Ledge Climb
- Speed deceleration is variable*
-
- Can choose to drop down to ledge, hang onto the ledge or climb ledge*
More mechanics will be added later, but for now this will do for a MVP
CAMERA
Camera follow player if they move beyond a certain threshold in X and Y direction
So the camera is not directly bolted to the player
No Animation model is provided at the moment, so the character can be a very simple box
If it makes a difference I’d like these mechanics to be made in UE4 blueprint.
I’d like an idea on how much making such mechanics would cost.
Thanks
Email: pdc_sky@hotmail.com