I’m in need of a blueprint function that will turn a cloth simulation mesh into a procedural mesh. I imagine this will involve capturing and outputting the vertex positions, tangents and triangles of a cloth simulation whilst the simulation is either paused or in progress.
Please dm me for more information, including your rate and time estimate for the job. I’ve had newer devs say they can do this and then back out due to the difficulty so please double-check the feasibility of creating this function given your current skill level before applying. Thanks!