[PAID] BluePrint making boat move with controlled roll on ocean

Working on a project for client and am a beginner. Modeled a larger boat and it is floating organically on ocean waves [using Fluid Flux and/or Waterline Pro].
You will receive the 3D boat in optimized form.

Need assistance with:

  • The boat [It has already Bouyancy setup] has to travel approximately 20 Km/H.
  • Engine setup: By pressing “W” to move forward. Boat can steer (slow) with “A” and “D” keys.
  • All movements will be controlled by ocean (I don’t need help with this, already done) EXCEPT:
  • Rolling motion. This rolling motion will have to be 30 degrees total in 3.5 seconds (from portside to starboard, back to portside). It will do this consistently, while the rest of the motions (pitch, a bit of yaw and heave) are controlled by ocean.
  • Spawn/boarding point with fixed camera. When pressing “PLAY”, we see ourselves on the boat at a certain location (for this boat top deck pilot house). The camera will be stationary and follows motion boat. In other words, When we go 15 degrees starboard, the horizon will be 15 degrees as well.
  • Button can be pressed (on keyboard) that will enable roll damping (product of my client). It will take 5 seconds approximately to enable the stabilizers to have 70 percent less roll.

Please contact me with a quote. I would love it if you can then show me how you did it (will pay you also for that time).
John@ productions4k.com