Hello,
we are super small team currently working on a casual arcade aircraft game. We are looking for someone with the skillset and motivation to build awesome racing tracks that work well for our setting and aircraft physics. This includes selecting a setting, shaping the track, testing and evaluating the track, placing power ups and turbo boosts and finalizing the track with landscape and foliage tools as well as hand placed assets for atmosphere.
Here is our trailer for hatch race, we dont have a trailer for racing, yet:
The project is self-funded and we are able to pay for your services, however budget is tight and hobbyist / enthusiast level designers with lower expectation on hourly rates are what we can currently afford.
The game aims to be a small scale indie game with a few different airplanes, a handful of maps, 2 game modes and online and split screen multiplayer support. We are using Unreal Engine 5.1, Discord and Gitlab to collaborate. I will be happy to set you up and show you what you need to know if you are unfamiliar with any of them.
Feel free to send me a message here or get in touch via email if you dont have an account here: hello@skylabinteractive.com
Looking forward to hearing from you!