Some stylised, game-ready work commissioned by Salesforce.org:
The utility items share a single 2048 x 2048 texture. The 3D printer is the only asset with a proper high poly mesh, for the rest of the assets Blender’s bevel shader was used to speed things up. The cabin uses tiling textures and a single trim sheet to achieve a high texel density, along with baked normals and AO. It also has a generated mask with dirt and edge highlights, both of which can be adjusted in the material.
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