The utility items share a single 2048 x 2048 texture. The 3D printer is the only asset with a proper high poly mesh, for the rest of the assets Blender’s bevel shader was used to speed things up. The cabin uses tiling textures and a single trim sheet to achieve a high texel density, along with baked normals and AO. It also has a generated mask with dirt and edge highlights, both of which can be adjusted in the material.
Henri was a pleasure to work with. Myself and the wider creative team were very impressed with his ability, attention to detail and speed of delivery. An asset to any team or studio.