[PAID]3D Hard Surface Modeler (Automotive Parts) – Long-Term Contract Work

3D Hard Surface Modeler (Automotive Parts) – Long-Term Contract Work

Company: SpecsAutoView LLC
Location: Remote
Job Type: Freelance / Contract
Start Date: Immediately

About Us

SpecsAutoView is a small team building a next-generation automotive customization platform that allows users to visualize aftermarket parts on real vehicles in 3D. We’re working with high-quality car models in Unreal Engine 5 and are now looking into modeling affiliated aftermarket parts across multiple brands and vehicles.

We currently have 13 vehicles in our pipeline and are scaling up to hundreds of parts.
We are looking for a skilled 3D hard-surface modeler for long-term, recurring work.

The First Project (Your Initial Workload)

You will begin with 36 parts for the 2022 Toyota Tacoma TRD Pro, including a mix of:

  • Exterior accessories

  • Body components

  • Trim pieces

  • Wheels / lighting

This is the test project. If quality and consistency are strong, we’ll continue with monthly batches across all vehicles.

Responsibilities

  • Create clean, accurate 3D models of automotive aftermarket parts based on photo references or manufacturer links

  • Maintain proper scale, naming conventions, and UE5-ready topology

  • Provide UV-unwrapped assets (no need for textures unless specified)

  • Deliver in FBX format

  • Communicate progress reliably and meet agreed deadlines

  • Ensure parts fit perfectly on our existing vehicle models provided

Requirements

  • Strong understanding of hard-surface modeling

  • Experience modeling automotive parts or similar mechanical assets

  • Ability to follow reference photos and recreate real-world geometry

  • Clean topology (no subdivisions unless needed)

  • UV unwrapping experience

  • Good communication skills

  • Blender, Maya, 3ds Max, or similar proficiency

  • Ability to work fast without sacrificing accuracy

Bonus:
Experience with Unreal Engine 5, LODs, or PBR workflows.

Compensation Structure (Per Part)

We pay per-part, based on complexity:

Tier 1 — Simple Parts ($15–$30)

Examples:

  • Badges

  • Simple trim

  • Small accessories

  • Tow hooks

  • Basic mounts

Tier 2 — Medium Parts ($30–$50)

Examples:

  • Side lips

  • Grilles

  • Simple spoilers

  • Diffusers

  • Exhaust tips

  • Fender vents

Tier 3 — Complex Parts ($50–$80)

Adjusted downward to stay within budget.

Examples:

  • Hoods

  • Skid plates

  • Bumpers (without deep inner detail)

  • Multi-piece aero components

Tier 4 — High Complexity ($80–$120)

Examples:

  • Wheels

  • Fully detailed headlights/taillights

  • Full widebody parts

  • Highly intricate multi-piece assemblies

Overall Target Budget for Initial 36 Parts:

$900–$1,100

We will review each part’s complexity before modeling so both sides agree on pricing upfront.

We pay via PayPal, Zelle, or direct invoice.

Why Work With Us

  • Long-term recurring work (hundreds of parts already planned)

  • Flexible deadlines

  • Clear communication

  • Steady pipeline — not one-off “gig” work

  • Opportunity to grow with a startup focused on automotive visualization

How to Apply

Please send:

  • Portfolio or ArtStation link

  • Examples of hard-surface or automotive modeling

  • Your preferred software

  • Your estimated turnaround time per part

  • Your experience level with UVs and game-engine-ready topology

Email applications to: Specsautoview@gmail.com