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Short Description
Effortlessly add adorable, dynamic secondary motion to your characters' hair, clothes, and more with this
lightweight and stable physics plugin for Unreal Engine.
Long Description
Bring your characters to life with Kawaii Physics, a simple yet powerful pseudo-physics plugin for Unreal
Engine. Designed for ease of use and performance, it allows you to add charming, dynamic sways to elements like
hair, skirts, and accessories with minimal setup.
Kawaii Physics is built to be intuitive for artists and developers alike. With just a single node in your
Animation Blueprint, you can achieve beautiful, stable, and art-directable secondary animations that respond
realistically to character movements and external forces. Its lightweight, PhysX-independent algorithm ensures
high performance, making it suitable for a wide range of projects, from indie games to large-scale productions.
Whether you're creating stylized anime characters or realistic creatures, Kawaii Physics provides the tools you
need to add that extra touch of life and appeal, without the common stability issues of traditional physics
systems.
Features
Easy Setup: Get started in minutes with a single KawaiiPhysics node in the AnimGraph.
Stable & Reliable: The custom algorithm prevents common physics issues like stretching or exploding, ensuring your skeletal meshes remain intact.
Lightweight Performance: Operates independently of PhysX for a minimal performance footprint.
Intuitive Collision: Set up sphere, capsule, and plane collisions directly in the viewport for precise interaction.
Art-Directable Forces: Apply custom forces like wind and gravity, or even create unique gameplay-driven effects.
Blueprint & Data-Driven: Fully accessible from Blueprints. Save and share your physics settings using Data Assets and Physics Assets for a streamlined workflow.
Proven in Production: Trusted by numerous projects, from indie games to commercial titles. See our showcase for examples!
Technical Details
Supported Engine Versions: Unreal Engine 5.3 - 5.6
Platforms: All platform supported by UE
C++ Source Included: Yes, licensed under the MIT License.