PackingResultsError: Unknown Error

Hi guys, I just started using Unreal 4 and I seem to be unable to package my game in x64. I’ve tried a few different solutions I read about, but nothing has helped so far. I updated Visual Studio, video card and any updates I could think of. Sorry for the wall of text, I don’t know how to make a scrollable window inside this text box.

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(592539799) SRandInit(592539800).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.075426
LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin AudioCapture, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin Substance, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Marketplace/Substance/Substance.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin MIDIDevice, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
LogPluginManager: Loaded Plugin MobilePatchingUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
LogPluginManager: Loaded Plugin Ansel, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogPluginManager: Loaded Plugin EditorTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
LogPluginManager: Loaded Plugin FunctionalTestingEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
LogPluginManager: Loaded Plugin RuntimeTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
LogPluginManager: Loaded Plugin ScreenshotTools, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.14-CL-3249277
LogInit: Engine Version: 4.14.3-3249277+++UE4+Release-4.14
LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
LogInit: Net CL: 3195953
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jan 6 2017 10:49:43
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.14
LogInit: Command line: -EpicPortal
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: JAIMEPC
LogInit: User: jaime000
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =3.507498 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 265.84 MB used, 265.84 MB peak
LogMemory: Process Virtual Memory: 262.89 MB used, 262.89 MB peak
LogMemory: Physical Memory: 7828.89 MB used, 8461.95 MB free, 16290.85 MB total
LogMemory: Virtual Memory: 662.37 MB used, 8461.95 MB free, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 770’ (Feature Level 11_0)
LogD3D11RHI: 2017/0/8145 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/8145 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1184 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 770’ (P:0 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 770’ (P:1 D:1)
LogWindows: 2. ‘NVIDIA GeForce GTX 770’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 770’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 770
LogD3D11RHI: Driver Version: 378.49 (internal:21.21.13.7849, unified:378.49)
LogD3D11RHI: Driver Date: 1-20-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI:Warning: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (E:/GAMEDEV/ProjectPhysics2017/FatalVelocity/Intermediate/Shaders/WorkingDirectory/18020/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/jaime_000/AppData/Local/Temp/UnrealShaderWorkingDir/89539C9749084DE79C466999ADCEF633/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.04s 50MB C:/Users/jaime_000/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/jaime_000/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/GAMEDEV/ProjectPhysics2017/FatalVelocity/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/GAMEDEV/ProjectPhysics2017/FatalVelocity/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/jaime_000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: fatalvelocity, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1208187910
LogAssetRegistry: FAssetRegistry took 0.0222 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.022131 seconds
LogUObjectArray: 31946 objects as part of root set at end of initial load.
LogUObjectAllocator: 6935848 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Speakers (Logitech G933 Gaming Headset)’ : 8 channels at 48 kHz using 16 bits per sample (channel mask 0x63f)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.02s 50MB C:/Users/jaime_000/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘E:/GAMEDEV/ProjectPhysics2017/FatalVelocity/Content/’ took 0.01s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“E:/GAMEDEV/ProjectPhysics2017/FatalVelocity/Content/FatalVelocity/Maps/TestMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world TestMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 40.477ms to complete.
LogFileHelpers: Loading map ‘TestMap’ took 1.420
LogCollectionManager: Loaded 0 collections in 0.001268 seconds
LogFileCache: Scanning file cache for directory ‘E:/GAMEDEV/ProjectPhysics2017/FatalVelocity/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘E:/GAMEDEV/ProjectPhysics2017/FatalVelocity/Content/Developers/jaime000/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘E:/GAMEDEV/ProjectPhysics2017/FatalVelocity/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
LogContentBrowser: Native class hierarchy populated in 0.0079 seconds. Added 2204 classes and 434 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0004 seconds. Added 13 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0006 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 13.80 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.57 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1196x640 NumSamples 1 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 9.1214 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000013 seconds (updated 0 objects)
Cmd: MAP LOAD FILE=“E:/GAMEDEV/ProjectPhysics2017/FatalVelocity/Content/FatalVelocity/Maps/Map1.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: Map1.umap
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world Map1
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 41.426ms to complete.
LogFileHelpers: Loading map ‘Map1’ took 0.219
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/GAMEDEV/ProjectPhysics2017/FatalVelocity/FatalVelocity.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/GAMEDEV/ProjectPhysics2017/FatalVelocity/FatalVelocity.uproject -cook -stage -archive -archivedi
rectory="E:/ProjectPhysics_UE4_BUILDS/Build 5" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:_GAMEDEV
\ProjectPhysics2017\FatalVelocity\FatalVelocity.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe FatalVelocity Win64 Development -Project=E:_GAMEDEV
\ProjectPhysics2017\FatalVelocity\FatalVelocity.uproject E:_GAMEDEV_\ProjectPhysics2017\FatalVelocity\FatalVelocity.uproject -remoteini=“E:_GA
MEDEV
_\ProjectPhysics2017\FatalVelocity” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.965188s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe FatalVelocity Win64 Development -Project=E:_GAMEDEV_\ProjectPhysics2017\FatalVelocity\FatalVelocity.uproject E:_GAMEDEV_\ProjectPhysics2017\FatalVelocity\FatalVelocity.uproject -remoteini=“E:_GA
MEDEV
_\ProjectPhysics2017\FatalVelocity” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for FatalVelocity (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.7439559s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe FatalVelocity Win64 Development -Project=E:_GAMEDEV_\ProjectPhysics2017\FatalVelocity\Fa
talVelocity.uproject E:_GAMEDEV_\ProjectPhysics2017\FatalVelocity\FatalVelocity.uproject -remoteini=“E:_GAMEDEV_\ProjectPhysics2017\FatalVelocity” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.01.29-13.03.33.txt’
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Hey RangePlusOne,

This is the error I’m seeing: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe

Ensure that you have both Visual Studio 2013 and Visual Studio 2015 installed, and then try to package again.

Let me know if that helps.

Have a great day

I did what you said, and then reinstalled VS2015 with the C++ language only, and that seemed to work. Thank you for the suggestion!