I can’t package my project with installed third-party plugins. It only occurs right after I install and apply the plugins.
UATHelper: Packaging (Windows): Cleaning Game Name binaries...
UATHelper: Packaging (Windows): Compiled assembly file 'C:\Users\My Name\AppData\Local\UnrealEngine\Intermediate\Build\BuildRules\MarketplaceRules.dll' appears to be for a newer CLR version or is otherwise invalid. Unreal Build Tool will try to recompile this assembly now. (Exception: Could not load file or assembly 'C:\Users\My Name\AppData\Local\UnrealEngine\Intermediate\Build\BuildRules\MarketplaceRules.dll'. Format of the executable (.exe) or library (.dll) is invalid.)
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelEditorDefault\VoxelEditorDefault.Build.cs(6,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'VoxelEditorDefault'
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelEditor\VoxelEditor.Build.cs(6,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'VoxelEditor'
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelExamples\VoxelExamples.Build.cs(6,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'VoxelExamples'
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelGraphEditor\VoxelGraphEditor.Build.cs(6,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'VoxelGraphEditor'
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelGraph\VoxelGraph.Build.cs(6,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'VoxelGraph'
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelHelpers\VoxelHelpers.Build.cs(6,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'VoxelHelpers'
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\Voxel\Voxel.Build.cs(8,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'Voxel'
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelEditor\VoxelEditor.Build.cs(8,12): error CS0111: Type 'VoxelEditor' already defines a member called 'VoxelEditor' with the same parameter types
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelGraph\VoxelGraph.Build.cs(8,12): error CS0111: Type 'VoxelGraph' already defines a member called 'VoxelGraph' with the same parameter types
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelExamples\VoxelExamples.Build.cs(8,12): error CS0111: Type 'VoxelExamples' already defines a member called 'VoxelExamples' with the same parameter types
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelHelpers\VoxelHelpers.Build.cs(8,12): error CS0111: Type 'VoxelHelpers' already defines a member called 'VoxelHelpers' with the same parameter types
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelGraphEditor\VoxelGraphEditor.Build.cs(8,12): error CS0111: Type 'VoxelGraphEditor' already defines a member called 'VoxelGraphEditor' with the same parameter types
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelEditorDefault\VoxelEditorDefault.Build.cs(8,12): error CS0111: Type 'VoxelEditorDefault' already defines a member called 'VoxelEditorDefault' with the same parameter types
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\Voxel\Voxel.Build.cs(10,12): error CS0111: Type 'Voxel' already defines a member called 'Voxel' with the same parameter types
UATHelper: Packaging (Windows): Took 1.75s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Windows): Running: B:\Epic Games\Unreal Engine\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "B:\Epic Games\Unreal Engine\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Game Name Win64 Shipping -Project="B:\Unreal Projects\File Name\Game Name.uproject" -Manifest="B:\Unreal Projects\File Name\Intermediate\Build\Manifest.xml" -remoteini="B:\Unreal Projects\File Name" -skipdeploy -distribution -log="C:\Users\Name\AppData\Roaming\Unreal Engine\AutomationTool\Logs\B
+Epic+Games+Unreal+Engine+UE_5.4\UBA-Game Name-Win64-Shipping_2.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\Name\AppData\Roaming\Unreal Engine\AutomationTool\Logs\B+Epic+Games+Unreal+Engine+UE_5.4\UBA-Game Name-Win64-Shipping_2.txt
UATHelper: Packaging (Windows): Creating makefile for Game Name (no existing makefile)
UATHelper: Packaging (Windows): Compiled assembly file 'C:\Users\My Name\AppData\Local\UnrealEngine\Intermediate\Build\BuildRules\MarketplaceRules.dll' appears to be for a newer CLR version or is otherwise invalid. Unreal Build Tool will try to recompile this assembly now. (Exception: Could not load file or assembly 'C:\Users\My Name\AppData\Local\UnrealEngine\Intermediate\Build\BuildRules\MarketplaceRules.dll'. Format of the executable (.exe) or library (.dll) is invalid.)
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelEditorDefault\VoxelEditorDefault.Build.cs(6,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'VoxelEditorDefault'
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelEditor\VoxelEditor.Build.cs(6,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'VoxelEditor'
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelExamples\VoxelExamples.Build.cs(6,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'VoxelExamples'
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelGraphEditor\VoxelGraphEditor.Build.cs(6,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'VoxelGraphEditor'
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelGraph\VoxelGraph.Build.cs(6,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'VoxelGraph'
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelHelpers\VoxelHelpers.Build.cs(6,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'VoxelHelpers'
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\Voxel\Voxel.Build.cs(8,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'Voxel'
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelGraph\VoxelGraph.Build.cs(8,12): error CS0111: Type 'VoxelGraph' already defines a member called 'VoxelGraph' with the same parameter types
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelEditor\VoxelEditor.Build.cs(8,12): error CS0111: Type 'VoxelEditor' already defines a member called 'VoxelEditor' with the same parameter types
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelExamples\VoxelExamples.Build.cs(8,12): error CS0111: Type 'VoxelExamples' already defines a member called 'VoxelExamples' with the same parameter types
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelHelpers\VoxelHelpers.Build.cs(8,12): error CS0111: Type 'VoxelHelpers' already defines a member called 'VoxelHelpers' with the same parameter types
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelGraphEditor\VoxelGraphEditor.Build.cs(8,12): error CS0111: Type 'VoxelGraphEditor' already defines a member called 'VoxelGraphEditor' with the same parameter types
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\Voxel\Voxel.Build.cs(10,12): error CS0111: Type 'Voxel' already defines a member called 'Voxel' with the same parameter types
UATHelper: Packaging (Windows): B:\Epic Games\Unreal Engine\UE_5.4\Engine\Plugins\Marketplace\Voxel\Source\VoxelEditorDefault\VoxelEditorDefault.Build.cs(8,12): error CS0111: Type 'VoxelEditorDefault' already defines a member called 'VoxelEditorDefault' with the same parameter types
UATHelper: Packaging (Windows): Total execution time: 1.78 seconds
UATHelper: Packaging (Windows): Expecting to find a type to be declared in a module rules named 'WorldScapeCore' in 'Unknown Assembly'. This type must derive from the 'ModuleRules' type defined by UnrealBuildTool.
UATHelper: Packaging (Windows): Took 1.86s to run dotnet.exe, ExitCode=8
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Name\AppData\Roaming\Unreal Engine\AutomationTool\Logs\B+Epic+Games+Unreal+Engine+UE_5.4\UBA-Game Name-Win64-Shipping_2.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 5s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=8 (8)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
Please help!