Packing Win64 FAILED

Hi dudes!!!

I have a problem when I try packing my projects (Win64 and Win32). Above Output Log error.

ErrorReporter.Error: ERROR: AutomationTool error: No files found to deploy for C:\Program Files\UnrealEngine-4.6.1\Engine\Binaries\Win32 with wildcard UE4Game.exe and exclusions
MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for C:\Program Files\UnrealEngine-4.6.1\Engine\Binaries\Win32 with wildcard UE4Game.exe and exclusions
MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at DeploymentContext.StageFiles(StagedFileType FileType, Stri
MainFrameActions: Packaging (Windows (32-bit)): ng InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName) in c:\Program Files\UnrealEngine-4.6.1\Engine\Source\Programs\AutomationTool\DeploymentContext.cs:line 319
MainFrameActions: Packaging (Windows (32-bit)): at BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName) in c:\Program Files\UnrealEngine-4.6.1\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 20
MainFrameActions: Packaging (Windows (32-bit)): at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in c:\Program Files\UnrealEngine-4.6.1\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 136
MainFrameActions: Packaging (Windows (32-bit)): at Win32Platform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in c:\Program Files\UnrealEngine-4.6.1\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 338
MainFrameActions: Packaging (Windows (32-bit)): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in c:\Program Files\UnrealEngine-4.6.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 199
MainFrameActions: Packaging (Windows (32-bit)): at Project.CopyBuildToStagingDirectory(ProjectParams Params) in c:\Program Files\UnrealEngine-4.6.1\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 1101
MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in c:\Program Files\UnrealEngine-4.6.1\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 258
MainFrameActions: Packaging (Windows (32-bit)): at BuildCommand.Execute() in c:\Program Files\UnrealEngine-4.6.1\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) in c:\Program Files\UnrealEngine-4.6.1\Engine\Source\Programs\AutomationTool\Automation.cs:line 371
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine) in c:\Program Files\UnrealEngine-4.6.1\Engine\Source\Programs\AutomationTool\Automation.cs:line 343
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) in c:\Program Files\UnrealEngine-4.6.1\Engine\Source\Programs\AutomationTool\Program.cs:line 167
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in c:\Program Files\UnrealEngine-4.6.1\Engine\Source\Programs\AutomationTool\Utils.cs:line 649
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main() in c:\Program Files\UnrealEngine-4.6.1\Engine\Source\Programs\AutomationTool\Program.cs:line 114
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: No files found to deploy for C:\Program Files\UnrealEngine-4.6.1\Engine\Binaries\Win32 with wildcard UE4Game.exe and exclusions
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=30
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): AutomationToolLauncher exiting with ExitCode=30
MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED

Someone can help me, I need to finish this project.

Thanks for advanced.,

Daniel

LOG FILES

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My VisualStudio are updated… (VisualStudio 2013)

Hi Damien2k15,

Are you still seeing this issue? Have you updated to the newest version of the editor? We are at 4.7.5 now.