I am getting a packing error and I don’t know what to do!
Here is the output log:
Error 1(Man is a name of my Widget Blueprint)
LogUObjectHash: Warning: Ambiguous search, could be WidgetAnimation /Game/Man.Man:Begin or MovieScene /Game/Man.Man:Begin.Begin
LogUObjectHash: Warning: Ambiguous search, could be WidgetAnimation /Game/Man.Man:Begin or ObjectProperty /Game/Man.SKEL_Man_C:Begin
LogUObjectHash: Warning: Ambiguous search, could be WidgetAnimation /Game/Man.Man:Begin or MovieScene /Game/Man.SKEL_Man_C:Begin_INST.Begin
LogUObjectHash: Warning: Ambiguous search, could be WidgetAnimation /Game/Man.Man:Begin or ObjectProperty /Game/Man.Man_C:Begin
LogUObjectHash: Warning: Ambiguous search, could be WidgetAnimation /Game/Man.Man:Begin or MovieScene /Game/Man.Man_C:Begin_INST.Begin
Error 2
ProcessResult.StdOut: LogInit: Display: Warning/Error Summary (Unique only)
ProcessResult.StdOut: LogInit: Display: -----------------------------------
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error:
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Ensure condition failed: InVersion != nullptr && FCString::Strlen(InVersion) [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\NetworkVersion.cpp] [Line: 29]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: ProjectVersion used for network version must be a valid string!
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Stack:
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffc37671f6 UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffc34a0c92 UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffc34bb356 UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffc351d603 UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: Warning/Error Summary (Unique only)
ProcessResult.StdOut: LogInit: Display: -----------------------------------
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error:
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Ensure condition failed: InVersion != nullptr && FCString::Strlen(InVersion) [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\NetworkVersion.cpp] [Line: 29]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: ProjectVersion used for network version must be a valid string!
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Stack:
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffc37671f6 UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffc34a0c92 UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffc34bb356 UE4Editor-Core.dll!UnknownFunction []
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffc351d603 UE4Editor-Core.dll!UnknownFunction []
I don’t know what to do.
(Sorry for my English)