Packing Issue BTDecorator_BlueprintBase.cpp] [Line: 68]

Hey there,

I got an issue with packing project to android,

how to find Decoder with problem? And how to fix it?

UATHelper: Packaging (Windows): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: Ensure condition failed: ObservedKeyNames.Num() > 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\AIModule\Private\BehaviorTree\Decorators\BTDecorator_BlueprintBase.cpp] [Line: 68]
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbb725ca79 UnrealEditor-AIModule.dll!UBTDecorator_BlueprintBase::PostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\AIModule\Private\BehaviorTree\Decorators\BTDecorator_BlueprintBase.cpp:68]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbce7326e5 UnrealEditor-CoreUObject.dll!UObject::ConditionalPostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1103]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbce864f5a UnrealEditor-CoreUObject.dll!EndLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1701]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbce850382 UnrealEditor-CoreUObject.dll!<lambda_c8710bcd35c9e247c18bb173ed0f9483>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1264]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbce878fb6 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1298]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbce877b7a UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbce8780d0 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbca0909a3 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2850]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbca090c2f UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1985]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbca0a9baa UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1895]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbca0cf487 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1259]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbc9edb1bd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:1048]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbc9efcb5c UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:685]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff66193948e UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3659]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff661930bbd UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff661930e8a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff661933c4d UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff661945564 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: ObservedKeyNames.Num() > 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\AIModule\Private\BehaviorTree\Decorators\BTDecorator_BlueprintBase.cpp] [Line: 68]
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffbb725ca79 UnrealEditor-AIModule.dll!UBTDecorator_BlueprintBase::PostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\AIModule\Private\BehaviorTree\Decorators\BTDecorator_BlueprintBase.cpp:68]
PackagingResults: Error: [Callstack] 0x00007ffbce7326e5 UnrealEditor-CoreUObject.dll!UObject::ConditionalPostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1103]
PackagingResults: Error: [Callstack] 0x00007ffbce864f5a UnrealEditor-CoreUObject.dll!EndLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1701]
PackagingResults: Error: [Callstack] 0x00007ffbce850382 UnrealEditor-CoreUObject.dll!<lambda_c8710bcd35c9e247c18bb173ed0f9483>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1264]
PackagingResults: Error: [Callstack] 0x00007ffbce878fb6 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1298]
PackagingResults: Error: [Callstack] 0x00007ffbce877b7a UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
PackagingResults: Error: [Callstack] 0x00007ffbce8780d0 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
PackagingResults: Error: [Callstack] 0x00007ffbca0909a3 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2850]
PackagingResults: Error: [Callstack] 0x00007ffbca090c2f UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1985]
PackagingResults: Error: [Callstack] 0x00007ffbca0a9baa UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1895]
PackagingResults: Error: [Callstack] 0x00007ffbca0cf487 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1259]
PackagingResults: Error: [Callstack] 0x00007ffbc9edb1bd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:1048]
PackagingResults: Error: [Callstack] 0x00007ffbc9efcb5c UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:685]
PackagingResults: Error: [Callstack] 0x00007ff66193948e UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3659]
PackagingResults: Error: [Callstack] 0x00007ff661930bbd UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137]
PackagingResults: Error: [Callstack] 0x00007ff661930e8a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
PackagingResults: Error: [Callstack] 0x00007ff661933c4d UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
PackagingResults: Error: [Callstack] 0x00007ff661945564 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff66194788a UnrealEditor-Cmd.exe!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc21da7034 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc23702651 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ff66194788a UnrealEditor-Cmd.exe!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffc21da7034 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc23702651 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT