Fairly new to UE4.
But earlier i had used the launcher, packaged and played the game just fine.
Then after adding a few assets that had already been used in the level…
The packaging failed. same error comes up, here is the end of the log.
at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
at AutomationTool.Program.Main()InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for C:\Users\Zin\Documents\Unreal Projects\fark\fark.uproject; see log C:\Program Files (x86)\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Logs\Cook-2016.01.24-20.17.29.txt
Stacktrace: at AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters)
at Project.Cook(ProjectParams Params)
ProcessManager.KillAll: Trying to kill 0 spawned processes.
Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure
Domain_ProcessExit
copying UAT log files…
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED
Thanks for any help understanding what has changed since packaging it last.